Table of Contents
PlayStation Remote Play for Everyone¶
Site Purpose
This site serves to get you up and running with chiaki-ng!
Getting Started¶
Start by visiting the Setup section and following each of the subsections to learn how to setup chiaki-ng
.
Supporting¶
Getting Updates¶
Visit chiaki-ng Releases for instructions on updating to the newest release, with notes for each release.
Additional Information¶
About Chiaki¶
Chiaki is a "Free and Open Source PlayStation Remote Play Client" licensed under the GNU Affero General Public License version 3 (AGPL V3). This license enables anyone to share and modify the source code to add additional features on the condition that they make those publicly available (copy-left) and also license them under the same AGPL V3 license.
About chiaki-ng
¶
chiaki-ng
aims to serve as a next generation of Chiaki bringing new features and changes to the existing project which is now in maintenance mode. Is is available on Linux, Windows, and MacOS.
Where is chiaki-ng
available?
There is a flatpak on flathub for Linux (https://flathub.org/apps/io.github.streetpea.Chiaki4deck){target="_blank" rel="noopener"} as well as packages for Linux, Windows, and MacOS (amd64 and arm64) on the releases page. See the Installation section to get started.
For users that want to build from source, I have also provided the updated source code on the accompanying GitHub repo (the link to the GitHub is on the top right [top left menu on mobile] of the site banner you see if you scroll to the top of any page). Instructions for this are in the DIY section. As it stands, a lot of the documentation applies to the general Chiaki flatpak in addition to the chiaki-ng
flatpak, but instructions are specifically tailored to chiaki-ng
and the updates included therein. To use this documentation with the Chiaki flatpak replace io.github.streetpea.Chiaki4deck
with re.chiaki.Chiaki
where applicable and note that the features listed in the Updates section will not work with that version (they only work with chiaki-ng
until the main Chiaki
flatpak gets an update.)
Submitting Documentation Updates¶
If you want to update the documentation to add helpful information of your own, you can scroll to the top of the page you want to edit and click the paper with pencil icon on the top right (to the right of the current page's title). This will enable you to make edits and submit them for approval. If you have more detailed edits or a new contribution, you can build the documentation locally and see the changes rendered as you make and save them by following the Building the Documentation Yourself section.
Making Suggestions for Improvements to the Documentation¶
Please submit general issues to the chiaki-ng GitHub as well as specific issues related to a given page by clicking the underneath "Was this page helpful?" and opening the feedback form for the page you think needs updating.
Acknowledgements¶
-
Thanks to the following individuals:
- Chiaki Authors (including but not limited to Florian Mรคrkl)
- Reddit users and others who have helped me in my personal Chiaki journey such as u/mintcu7000 with his getting started guide on Reddit
- Egoistically for the RGB update patch
- Florian Grill for his gracious help with reverse engineering the PlayStation remote play protocols
- Kirin Ghost for creating chiaki-ng artwork
-
Thanks to the following open-source projects for inspiration around Steam Deck gyro and haptics:
Maintainer¶
Contributors¶
Setup โต
Set Up Remote Play¶
This section covers how to set up PlayStation Remote Play (using chiaki-ng
) on your client device [i.e., Steam Deck]. It covers installing the chiaki-ng
package, configuring an automatic (scripted) launch, and adding chiaki-ng
to Game Mode with icons and a custom controller configuration to boot. Please switch into Desktop Mode for this process.
Open This Documentation on Your client device [i.e., Steam Deck] for Easy Copy/Pasting
If you open this documentation in a web browser on your client device [i.e., Steam Deck] (such as using the Firefox flatpak), you can easily copy and paste commands by clicking the copy icon to the right of each command (appears when hovering over the right end of a code box):
and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole
windows.
Enabling Keyboard Navigation on MacOS
-
Open
System Preferences
and go to the keyboard Settings -
Enable Keyboard Navigation
MacOS Versions Prior to Sonoma
For MacOS versions prior to Sonoma, you will have to go to the shortcuts tab to enable keyboard navigation.
Switching into Desktop Mode on Steam Deck
-
Hit the
Steam
button on your Steam Deck -
Navigate to the
Power
section on the menu -
Choose
Switch to Desktop
Navigating Desktop Mode
This install requires entering into Desktop Mode. Please connect the following to your Steam Deck:
- external keyboard (You can use
Steam
+ X to bring up and use the virtual keyboard and make liberal use of copy/paste if you really need to, but it is a much worse experience)
-
external mouse (can use the touchpad/trackpads on the device instead)
-
external monitor (can use the native Steam Deck screen instead)
Installing chiaki-ng
¶
Copying from and Pasting into Konsole Windows
You can copy from and paste into konsole
windows with Ctrl+Shift+C (copy) and Ctrl+Shift+V (paste) instead of the normal Ctrl+C (copy) and Ctrl+V (paste) shortcuts. In fact, Ctrl+C is a shortcut to terminate the current process in the konsole
. Additionally, you can still right-click and select copy or paste as per normal.
-
Open the Discover store
-
Search for
chiaki-ng
in the search bar -
Click Install
-
Run the following command in the
konsole
flatpak install -y io.github.streetpea.Chiaki4deck
About chiaki-ng
The above instructions are for the official chiaki-ng
flatpak on Flathub.
However, you can also build the flatpak yourself (recommended for users who want to add their own source code changes on top of the ones I've made) by following the instructions in Building the flatpak yourself.
-
Install with the following command in the terminal
brew install --cask streetpea/streetpea/chiaki-ng
- Download the appopriate package from the releases page on GitHub (for Mac there are separate packages for the Intel (
-amd64
) and Apple (-arm64
) based Macs)
Configuring chiaki-ng
¶
Registering your PlayStation¶
-
Set up your PlayStation console for remote play
-
Enable remote play
Go to
Settings -> System -> Remote Play
and turn on:Enable Remote Play
-
Go to
Settings -> Remote Play Connection Settings
and turn on:Enable Remote Play
-
Go to
Settings -> Account Management -> Activate as Your Primary PS4
and select:Activate
-
Enable waking your console from rest mode
Go to
Settings -> System -> Power Saving -> Features Available in Rest Mode
and turn on:Stay Connected to the Internet
Enable Turning on PS5 from Network
Go to
Settings -> Power Save Settings -> Set Function Available in Rest Mode
and turn on:-
Stay Connected to the Internet
-
Enable turning on PS4 from Network
-
-
Open
chiaki-ng
(click the Steam icon in the bottom left and search for it in theGames
section via GUI orflatpak run io.github.streetpea.chiaki-ng
viakonsole
) and your PlayStation system should be automatically discovered.What if my PlayStation Console isn't Appearing?
Make sure your client device (i.e., Steam Deck) is on the same wireless network as your PlayStation system and that the PlayStation console is either on or in sleep/rest mode. If this doesn't work, you can always try restarting your client device (i.e., Steam Deck) and connecting to the network again. If it still doesn't work you can try the Manual Registration step in step 5 below.
-
Register
chiaki-ng
with PSN to enable remote Play via PSN via the popup-
Login to psn on the provided page if one appears. Otherwise, paste your clipboard contents in a web browser and bang enter to bring up the login to psn page.
Tips for those having trouble logging into to PSN
If you get a
connection to the server timed out
message, keep on trying to login by hitting Enter every few seconds until you get a different error message such asCan't connect to the server
or you have tried for at least 20 seconds. If that doesn't work, please try refreshing the page and going through the process again. If you still can't find success, make an attempt using a different browser.Unfortunately, we have no control over Sony's site (that gives out auth tokens to access their PSN servers for the remote connection over PSN setup) so we can only give tips on how best to handle the errors that may occur on the page and wish you the best in obtaining your token. Fortunately, once this token is obtained, chiaki-ng will automatically refresh it as needed and only ask for you to create a new token in the event that PSN requires you to generate a new one using your login.
-
Copy your redirect url from the browser
-
Paste your redirect url on the page and create your token
-
See success message and close the dialog box
Error Message
If you obtain an error with a link to Sony's oauth site, it is likely the code from the link has expired and you need to create a new code by logging in again and pasting the url into chiaki-ng. The code usually expires within a few minutes. Otherwise, the error code should hopefully be self explanatory.
-
-
Register your PlayStation console
-
Double click on the blue box to bring up a registration window
-
Choose your console type
-
If you registered for remote connection via PSN your
PSN Account-ID
will be automatically entered. Otherwise, either use PSN via thePSN Login
button or public lookup using thePublic Lookup
button to obtain yourPSN Account-ID
. -
Get a registration code for remote play
Go to
Settings -> System -> Remote Play -> Link Device
Go to
Settings -> Remote Play -> Add Device
-
Enter the code from your device in the
Remote Play PIN
field -
(Optional) If you have a pin for your console, enter it in the
Console Pin
field to havechiaki-ng
automatically enter your PIN instead of having to enter it manually each time. -
Click Register (will become available when all necessary fields are filled)
-
Click the gear icon in the top right to go to
Settings
-
Click the
consoles
tab -
Click the blue
Register New
button to bring up a registration window -
Enter your PlayStation's ip address in the
Host
section replacing255.255.255.255
You can obtain your PlayStation's ip address by going in your PlayStation console's settings and going to:
System->System Software->Console Information
and looking at the IPV4 AddressNetwork->View Connection Status
and looking at the IP Address. -
Choose your console type
-
Enter your PSN Account-ID obtained in step 1 above (if not automatically copied).
-
Get a registration code for remote play
Go to
Settings -> System -> Remote Play -> Link Device
Go to
Settings -> Remote Play -> Add Device
-
Enter the code from your device in the
PIN
field -
Click Register (will become available when all necessary fields are filled)
-
-
You should see this upon successful registration
-
Click out of the dialog boxes and see that your console now shows registered
Make sure you're on the right tab!
If you haven't set up the Chiaki flatpak on your client device [i.e., Steam Deck], please switch to the New to Using Chiaki/chiaki-ng Tab. If you have set up the official Chiaki flatpak before (no, you don't have to uninstall Chiaki
) and want to try chiaki-ng
, you're in the right place!
-
Create initial file templates for
chiaki-ng
-
Open
chiaki-ng
by clicking the Steam icon in the bottom left and searching for it in theGames
section via the graphical user interface (GUI) or by enteringflatpak run io.github.streetpea.chiaki-ng
in thekonsole
.What if chiaki-ng doesn't appear in the
Games
section?If
chiaki-ng
doesn't appear in theGames
section, go toAll Applications
and search forchiaki-ng
there. It should show up in theGames
section, but I've noticed that sometimes it only shows up in its appropriate section after a restart. Going toAll Applications
works in all cases. -
Close
chiaki-ng
-
-
Copy your configuration file from the Chiaki flatpak with the following
konsole
commandcp ~/.var/app/re.chiaki.Chiaki/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf
-
Open
chiaki-ng
again and you should see your registered console and settings from Chiaki now copied tochiaki-ng
.What Did I Just Do?
You just replaced the config file (flatpak stores config files for each app in
~/.var/app/appid/config
whereappid
is your app's appid) forchiaki-ng
(which doesn't have your details yet) with the one for Chiaki (which you already went through the registration process and configured settings for) so that you don't have to go back through the same process withchiaki-ng
and can start using it as quickly as possible.
Testing your Connection¶
-
Test waking your console from rest mode
-
Put your console in rest mode
-
Open
chiaki-ng
-
Your PlayStation console should be discovered display (State: ready or State: standby).
-
-
Test PlayStation Remote Play
-
Press/click on your registered console
-
Test launching a game if you want
-
Exit out of the window once you've tested the connection.
Purrfect
You were able to launch your stream and connect. Maybe, you even got a game running.
An error occurred
-
Please try closing and re-launching to make sure it wasn't some sort of temporary snafu (maybe your console was updating something and didn't want to let you connect right away).
-
Make sure your PlayStation appears in the Chiaki menu, is labelled (registered) and is animated with either an orange (State: standby) or blue (State: ready) light.
-
Choosing your Remote Play Settings¶
Here are different settings you can use for Chiaki/chiaki-ng
depending on your network connection. The default configuration is for remote play on a home network only. This means that it is dependent only on the performance / strength of your wireless router (or ethernet connection) [recommended to connect the PlayStation console via ethernet and Steam Deck via wi-fi to optimize performance and portability] and not on your Internet (World Wide Web) connection.
What does that mean for me?
If you are in an area with bad Internet, as long as you have a good wireless router, you can get close to native performance.
-
Open
chiaki-ng
and click the gear icon in the top right or the options button on your controller to open the settings menu -
Adjust the settings to your preferences moving between settings by either clicking or using L1/R1.
-
General Settings
Enabling PlayStation 5 Features (PS5 Users Only)
If you want to enable haptics for Steam Deck and DualSense (must be attached via USB) and adaptive triggers for DualSense (USB or bluetooth), check the box that the red arrow is pointing to in the image above. On Mac, please follow the instructions here to enable haptics on MacOS. This is opt-in now since these features are currently experimental. Additionally, for the DualSense controller to work with these features in game mode, please disable Steam Input for the DualSense controller following the "Turning off Steam Input" tab in this section.
Use Buttons by Position Instead of by Label
This enables the option to use the face buttons of your controller by position (i.e., NSEW) as opposed to by their label (i.e., ABXY). This enables you to use a Nintendo-style controller and still be able to use the buttons in the same positions as on a PlayStation controller instead of the swapped Nintendo controller positions.
Use Steam Deck in Vertical Orientation
For Steam Deck, this enables the option to use the Steam Deck in vertical orientation in games that assume a horizontal controller for motion controls. Since most PlayStation games assume a horizontal facing controller, (even though data is sent for using the controller in any orientation) most games only work if the Steam Deck is horizontal (like you would hold a DualSense/DualShock 4 controller). This option enables you to play those games in vertical mode by allowing you to use roll instead of yaw and having a vertical orientation correspond to a horizontal facing controller. Some games, such as Astro's playroom use the orientation values and enable you to use the controller in various different positions (i.e. this option isn't needed for using the controller in vertical orientation for that small subset of games).
Putting your PlayStation Console to Sleep Automatically
For
Action on Disconnect
, chooseAsk
(the default) to get prompted (use the touchscreen to respond to prompt window) about putting your PlayStation to sleep when you close your session with Ctrl+Q (you will add this shortcut as part of you controller configuration in controller section).If you prefer, you can also use
Enter Sleep Mode
to automatically put your PlayStation console to sleep as soon as you close your session with Ctrl+Q -
Video Settings
-
Stream Settings
(choose the PS5 HDR tab if you have a PS5 connected to a HDR TV/monitor (see HDR section below for more details), PS5 if you have a PS5 not connected to an HDR TV/monitor, and PS4 if you have a PS4). If you are having issues with your PS5 connection, please try switching to 720P following with its default bitrate of 10,000 with your PS5 since that requires significantly less bandwidth from your wireless router.
Stream output with HDR. This are the recommended PS5 settings for a device that supports HDR such as the Steam Deck OLED.
Why 1080p if the client device [i.e., Steam Deck] is only 800p?
Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).
However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.
These are the recommended PS5 settings for a device that doesn't support HDR like the ROG Ally.
Why 1080p if the client device [i.e., Steam Deck] is only 800p?
Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).
However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.
This is the recommended setting for a PS4. If you have a PS4 pro you can use 1080P instead.
-
Audio/WiFi Settings
-
HDR (High Dynamic Range)¶
HDR is now supported when you select the H265 HDR (PS5 only)
codec option. For HDR to work you need to:
-
Use an HDR device such as the Steam Deck OLED or an OLED monitor attached to your client device for streaming (non-HDR device will still work but use tonemapping instead of outputting HDR)
How do I know when HDR is active on my Steam Deck?
You can see when HDR is active by hitting the quick access button (3 dots button on the bottom right of the Steam Deck) going to the gear icon and looking at
BRIGHTNESS
. When HDR is active there will be a purple/blue banner to the right of theBRIGHTNESS
label. -
Connect your PS5 to a device such as an HDR TV or monitor (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR)
How do I know if the PS5 is outputting HDR?
You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those.
-
Enable HDR in your PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to
Settings -> Screen and Video -> Video Output -> HDR
and selecting eitherAlways On
orOn When Supported
. -
Select
H265 HDR (PS5 only)
as your codec option inchiaki-ng
-
Launch
chiaki-ng
via gamescope (i.e., game mode on the Steam Deck)
Adjusting PS5 HDR for my client decice [i.e., Steam Deck]
You can adjust the PS5 HDR settings for optimal viewing on the client device [i.e., Steam Deck] via the system-wide PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> Adjust HDR
. You'll want to do this if your display brightness (i.e., nits) is different from the Steam Deck OLED's 1000 nits. According to the folks over at HDTVTest (via arshiatn) for an 1000 nits display you want to use 15-15-0 for the HDR settings. To set this in the Adjust HDR set
move 15 steps (15 presses of the right key on the dpad of the PlayStation controller) for the first test screen, 15 steps from the beginning for the 2nd test screen and 0 steps from the beginning on the last test screen.
Please note that this will also affect the settings for your connected display so if you are switching between remote play and TV play often keep that in mind. Certain games also have their own HDR settings you can adjust while remote playing in their respective game menus or when beginning the game.
Auto Connect¶
If you have one console you want to connect to remotely or locally you can use the auto-connect feature to launch it automatically on launch. If you have multiple consoles to launch into you can instead use the automation section.
Profiles¶
You can switch between profiles in chiaki-ng. If, for example, you have 2 users that both use the same device, you can create a profile for each user. You can see your current profile at the top of the chiaki-ng window and listed at Settings (Gear icon)->Config->Current profile. You can create, switch, and delete profiles via Settings (Gear icon)->Config->Manage Profiles.
Creating a profile¶
- Open Settings (Gear icon on top right of main screen)
- Choose the
Config
tab - Click the
Manage Profiles
button - Choose
create new profile
from dropdown - Type in the name of the profile
- Click
Create Profile
(this creates the new profile and switches to it)
Deleting a Profile¶
- Open Settings (Gear icon on top right of main screen)
- Choose the
Config
tab - Click the
Manage Profiles
button - Choose profile to delete from dropdown
- Click delete checkbox
- Click
Delete Profile
(this deletes the profile)
Why can't I delete the profile?
You can't delete your currently selected profile or the default profile since the default profile needs to be able to be loaded and the current profile is in use.
Switching Profiles¶
- Open Settings (Gear icon on top right of main screen)
- Choose the
Config
tab - Click the
Manage Profiles
button - Choose profile to switch to from the dropdown
- Click
Switch Profile
Creating Shortcuts Using a Profile¶
To launch directly into a particular profile (instead of the last selected one) you can use the --profile
option. This will automatically be filled in when creating a Steam shortcut using the given profile via the Create Steam Shortcut
button. You can also manually include this in your options by adding --profile=profile_name
to the appropriate place for your desktop shortcut (usually after the path to chiaki-ng) or in Steam's case to the end of the Launch Options
section.
Performance of Chiaki/chiaki-ng
¶
My Experience¶
Ultimately, the performance will depend on the capability of your wireless router and which system (\(PS5 > PS4 Pro > PS4\)) you are using. Here are some notes from my experience using chiaki-ng
on my Steam Deck with a PS5 console and a relatively good (\(450 Mbps\) for \(2.4GHz\) / \(1,300 Mbps\) for \(5GHz\)) wireless router.
My Wireless Connection by the Numbers
I'm using the \(5GHz\) band for chiaki-ng
on my Steam Deck, meaning the total bandwidth for all devices on my local network is \(1,300 Mbps\) (remember Internet connection itself doesn't matter since we're only using our wireless router for local streaming). Since I am using the settings in Choosing Your Remote Play Settings, I'm using \(30,000 Kbps\) or \(30 Mbps\) out of the total of \(1,300 Mbps\). This means I'm using about \(2\%\) of my \(5GHz\) band. In other words, I still have plenty of bandwidth for watching Netflix while I play on my Steam Deck!
What Performance Can I Expect?
I am currently getting close to native performance using chiaki-ng
on my Steam Deck with my PS5. This gives me better performance than I get playing performance heavy games directly on Steam Deck (like that one game where the kid gets bit by a )
Benefits:
- 5-6 hours of battery life (vs 1-2 hours playing the same games natively on Steam Deck)
- access to PlayStation collection (games I have already purchased or have via PS Plus) including exclusives
- no fan noise when playing
- PlayStation Trophies
Negatives:
- occasional performance issues with certain games (specifically games with VSync enabled)
Games I've Played Successfully Using chiaki-ng
So Far...
- Stray
- God of War (2018)
- Genshin Impact (turned off VSync in settings to get rid of white flashes during gameplay)
- Sekiro (occasional white flashes in areas with high crowds. Luckily, these went away as I got further in the game and never affected my ability to progress. Unfortunately, this seems to be due to VSync being enabled automatically with no option to turn it off. It only affected about 3 hours of the game in total [12 flashes with 1 or 2 every 15-30 minutes or so] before it went away completely).
- Fall Guys
- MultiVersus
- Red Dead Redemption 2
- Marvel's Spider Man
- Ghost of Tsushima (changed from Resolution Mode to Performance Mode in game settings for native-like performance)
- Chicory: A Colorful Tale
- Concrete Genie
- Astro's Playroom
- Death's Door
- Resident Evil 0
- The Last of Us Remastered
- Many More ...
Troubleshooting Performance Issues¶
Examples of performance issues
- white flashes
- green flashes
- audio choppiness/crackling
- excessive lag
To fix these issues, try the following:
-
If you are not using the settings listed in Choosing Your Remote Play Settings, try with those settings and see if that fixes it for you. The biggest of these is using a HW Decoder option for your system which should help significantly.
-
If you are on Steam Deck OLED and you are using the Steam Deck after waking up from sleep, please trying turning the wifi off and then back on in the Steam Deck settings and see if this improves your performance (this is likely due to a WiFi driver issue with the Steam Deck OLED on certain networks so can't be fixed by chiaki-ng)
-
Switch to 720p from 1080p
720p requires less bandwidth than 1080p. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems).
-
Try short preamble
If you are still having trouble (I didnโt need this but it can help in general and helped significantly improve performance for other streaming services such as Game Pass on my Steam Deck), try using using short preamble instead of long preamble in your router settings. You need to change this directly in your router settings for the given network and can do it per network if you set up more than one. This is incompatible with old devices (using wifi b/g instead of n or ac). Devices from 2011 and newer are required by law to support it and so will definitely work. Older devices may or may not support it depending on if they have either n or ac wireless support. Short preamble helps the \(5GHz\) connection for devices that support it (essentially anything thatโs connecting on a \(5GHz\) network should use it). For streaming, you can set up one network that uses short for your newer devices (\(5GHz\) network for me) and one with long for older devices (\(2.4 GHz\) network for me since older devices donโt support \(5GHz\) anyway). My connection worked fine with long preamble on a \(2.4 GHz\) network for Chiaki but short (and a \(5GHz\) network for that matter) works better in general for devices that support it and has helped others using Chiaki as well as me to help reduce Game Pass streaming lag (which is still much worse than Chiaki and not close to native, but works well for games that donโt require fast or moderately fast reaction times).
-
For specific game issues, change game resolution settings
For example, the game may be set to 4k / resolution mode even though it's only streaming at 1080p or even 720p. Additionally, it may be using HDR (which the Steam Deck screen doesn't support). Switching these settings off on a game level results in less processing power used on the game and thus more left over for streaming as well as hitting a higher framerate. For example, I switched
Ghost of Tsushima
from resolution mode to performance mode and noticed that the occasional performance problems I was experiencing evaporated and the visual quality became much more stable due to the lack of occasional stutters. It went from being playable but a noticeable downgrade to indistinguishable from native. -
Turn off VSync or the equivalent in games that use it
VSync should only be enabled on the client side while streaming and having it enabled in the game itself can cause issues since it requires some extra overhead and can't actually sync with your screen if you're streaming the game. This resulted in issues with white flashes for me while playing Genshin Impact and Sekiro. When I turned off VSync in the Genshin Impact settings, these flashes (which had happened multiple times a minute with VSync on) disappeared. This affects only a small number of games, but is something to watch out for if you randomly have an issue with one game while others run well with Chiaki/
chiaki-ng
. -
Switch framerate to 30fps
30fps requires less bandwidth than 60fps. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems). I put this last because it is the biggest performance downgrade and most of the time you don't need to do this. However, switching to 30fps / 720p at the default settings is the most surefire way to fix connection issues and a last resort if the methods with virtually no downsides don't do the trick.
Chiaki/chiaki-ng
via Internet (Outside of Home Connection)¶
Chiaki/chiaki-ng
Outside of your Home Network
You can also either the remote connection via PSN or open up ports to connect from the Internet, but the performance will not be as good, with increased input lag being the most noticeable downgrade. In this scenario, your connection will depend on both the Internet connection of your PlayStation console via the router and the Internet connection of your computer via your location (internet speeds themselves will apply). The farther away (more hops from your router) you get, the worse the performance will get. If you are still in the same state, it will likely still be relatively good. However, if you go cross-country or something like that, it can degrade significantly. Nevertheless, it can be very convenient to use while traveling, especially when playing less timing intensive games (i.e., games that would play well via cloud streaming). Setup is covered in the remote connection section.
Set up chiaki-ng to work outside of your home network¶
Remote Connection via PSN¶
Supports IPV4 ONLY due to PlayStation itself only supporting IPV4 for remote play as of PS5
Overview¶
The remote connection via PSN uses PSN servers as an initial go-between to exchange the necessary information to initiate a direct connection between your client device (i.e., computer, portable gaming device, etc.) and your PlayStation console using a technique called UDP Holepunching. This replicates the behavior of this feature in the official remote play app from Sony.
Why do I need to login to PSN and how is this token used?
The remote connection via PSN requires you to login to PSN to generate an auth token used for contacting the PSN servers that serve as an initial go-between to initiate the direct connection to your PlayStation.
This auth token is stored locally and used to connect with the PSN servers (this can be verified by looking at the code [if you want to be doubly sure] as chiaki-ng is open source) and not used or stored anywhere outside of that.
Requirements¶
- Console must be updated to the latest firmware
- Console must be registered locally prior to using remote connection via PSN
- To see the remote connection via PSN tab for the given console, the console must not be available locally (otherwise you would want to use a local connection as it is faster and more efficient)
- Remote Connection via PSN for PS4 only works with the main registered console for your PSN account (Note: this is a limitation imposed by Sony not a limitation specific to chiaki-ng)
Not All Networks Supported
Not all network types are supported by UDP holepunching. For some networks, this process will fail and in that case you will have to use a manual remote connection with port forwarding. If you have tried 5 or so times and it has failed consistently with the message Couldn't contact PlayStation over established connection, likely unsupported network type, your network type is currently unsupported. You will need to use the manual instructions. If you are able to connect over the same wireless connection with the official remote play app and are willing to help the chiaki-ng developers improve chiaki-ng to support your network type please reach out to the dev team via Reddit or email. If you are failing with Connection over PSN failed closing ..., please either add your logs to an appropriate existing issue or open a new issue on the chiaki-ng Github.
Setup¶
-
Go to the chiaki-ng settings page by hitting the gear icon from the main page
-
Go to the
Config
tab and then clickLogin to PSN
-
Login to psn on the provided page if one appears. Otherwise, paste your clipboard contents in a web browser and bang enter to bring up the login to psn page.
Tips for those having trouble logging into to PSN
If you get a
connection to the server timed out
message, keep on trying to login by hitting Enter every few seconds until you get a different error message such asCan't connect to the server
or you have tried for at least 20 seconds. If that doesn't work, please try refreshing the page and going through the process again. If you still can't find success, make an attempt using a different browser.Unfortunately, we have no control over Sony's site (that gives out auth tokens to access their PSN servers for the remote connection over PSN setup) so we can only give tips on how best to handle the errors that may occur on the page and wish you the best in obtaining your token. Fortunately, once this token is obtained, chiaki-ng will automatically refresh it as needed and only ask for you to create a new token in the event that PSN requires you to generate a new one using your login.
-
Copy your redirect url from the browser
-
Paste your redirect url on the page and create your token
-
See success message and close the dialog box
Error Message
If you obtain an error with a link to Sony's oauth site, it is likely the code from the link has expired and you need to create a new code by logging in again and pasting the url into chiaki-ng. The code usually expires within a few minutes. Otherwise, the error code should hopefully be self explanatory.
Initiating Connection¶
- Register console (either locally or remotely via a manual connection) if it's not already registered
- Switch to non-local internet (otherwise you would want to connect locally instead, so remote connections via PSN for consoles found locally aren't shown)
-
Click on the box of the console you want to connect to (it will say
Remote Connection via PSN
)What if my console doesn't appear
- Make sure the console is registered via the standard local registration
- Make sure the console doesn't appear on your chiaki-ng menu (i.e., make sure it's not available locally)
- Hit the button to
Refresh PSN hosts
to query the PSN network again for the console.
-
Wait for the connection to load
- Play
Testing
It may be hard to test if this feature is working properly for you at home (before using it remotely) if you don't have access to another network. In this case, you can use a cellular hotspot to test the connection.
Manual Remote Connection¶
Set Static IP¶
In order to prevent your IP from changing which would break the port forwarding rules if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / "static" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula "dhcp reservation myroutername router" such as "dhcp reservation netgear router" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.
Port Forwarding¶
Forward the ports for your console on your router following this port forwarding guide starting with selecting your router
Close out of ads
If any ads appear as you navigate the website just hit the close button on the given advertisement to continue on your journey.
Port | Connection Type |
---|---|
9295 | UDP/TCP |
9296 | UDP |
9297 | UDP |
9302 | UDP |
Port | Connection Type |
---|---|
987 | UDP |
9295 | UDP/TCP |
9296 | UDP |
9297 | UDP |
Find Router's IP¶
On a computer connected to your router such as your client device [i.e., Steam Deck] (make sure to disconnect from a vpn first if you're connected to one to get the right IP) use one of the following:
Visit whatismyip in your browser and copy the displayed IP
curl checkip.amazonaws.com
Test Connection¶
-
Add console to GUI using remote IP as a new manual connection
-
Click the plus icon in the main menu
-
Create your remote connection
-
Enter your remote IP/DNS
-
Choose the locally registered console you want to remotely connect to
-
Click Add
-
-
-
Connect using this new connection
The console selected for auto-connect will work with the manual remote connection out of the box for PS5. It will launch using the manual connection if it is discovered and the local connection is not discovered. For PS4, unfortunately, discovery doesn't work for remote connections so you will have to wake it up and start it manually from the menu.
My Remote Connection isn't Working, What Do I do?
If you have gone through the port forwarding and made sure everything is applied correctly and it still doesn't work, it is likely you are behind CGNAT (carrier-grade NAT). This means the router that you would need to forward ports on is owned by the ISP and you can't access it to do so. (Note: There is a protocol called PCP (Port Control Protocol) that allows you to access it but if port forwarding doesn't work that means either your ISP or router doesn't support it.) This means port forwarding won't work. You can try the remote connection via PSN as this can still work given you have a compatible network type. However, is that isn't working either you will need to setup a VPN on your home network to connect. See this site for details on how to do setup a VPN using a raspberry PI with chiaki-ng (replace Chiaki with chiaki-ng).
If my connection stops working, what should I do?
If the connection stops working please make sure that the IP address for your router hasn't changed by checking it again via one of the methods above or a different one to make sure it's the same. If it has changed, you will need to update to the new IP address of your router.
Automating chiaki-ng
Launch¶
Use the Auto Connect Feature Instead if it Meets Your Needs
Now that you have chiaki-ng
configured, it's time to make it wake up your PlayStation and connect to it automatically. Note: If you only have 1 console please try the autoconnect feature. Otherwise, proceed with this guide to setup a script to automatically launch your different systems.
Sleep Mode Required
For this to work, your PlayStation needs to either be in rest/sleep mode or on (so that it is listening for the wake up signal). This means you will want to keep your PlayStation in rest/sleep mode when you are not playing (instead of off).
-
Open a
konsole
session (launch it viaApplications
by clicking the Steam icon in the bottom left and searching for it in theAll Applications
section) -
Get your PlayStation IP
-
Get your registered PlayStation's IP Address
-
Launch Chiaki via your desktop or via:
flatpak run io.github.streetpea.Chiaki4deck
-
Get your IP address via the console widget and then close the window and return to the
konsole
sessionPrevent IP From Changing
In order to prevent your IP from changing (which would make the script stop working) if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / "static" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula "dhcp reservation myroutername router" such as "dhcp reservation netgear router" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.
-
-
-
Create script for waking PlayStation and launching Chiaki
-
Run the gen-launcher script using the following command in your
konsole
and answer the prompts (you will need your IP address from step 2 above)bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/gen-launcher.sh)
What Do the Different Modes (i.e., fullscreen [uses Normal], zoom, stretch) Look Like?
To see examples of the different launch modes, visit the Updates section
Connecting Outside of Your Local Network
You can add an external IP or hostname in addition to your local one to connect from an external network. To do so, you need to set up port forwarding as detailed in the prior remote connection section. Then, you can choose to setup an external IP/hostname as part of the setup script process. The automation will take your home network name (SSID) to check if you are home or not to use the correct IP/hostname automatically. The script will automatically detect your current SSID. Thus, if you are on your home network while running the setup script (
gen-launcher.sh
), it will detect your home ssid so you will just need to hit Enter. If not, you can enter ot manually (instead of using the default of your client device's [i.e., Steam Deck's] current network's SSID). You can get your home SSID for manual entry viaiwgetid -r
from thekonsole
when connected to your home network or by looking in your network history on your client device [i.e., Steam Deck] (it will be the connection name for your home network such asStreetPea-5G
). Of course, if you want to skip this now and setup the external address later, you can always rerun the automation or choose a placeholder external IP now and manually edit it to your desired IP/hostname later.Example Output [click to expand me]
bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/gen-launcher.sh) 1) PlayStation 4 2) PlayStation 5 Please select the number corresponding to your Playstation Console: 2 Option 2: PlayStation 5 was chosen HOME ADDRESS ------------- 1) IP 2) hostname NOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation Please select the number corresponding to your address type: 1 Option 1: IP was chosen Enter your PlayStation IP (should be xxx.xxx.xxx.xxx like 192.168.1.16): 192.168.1.16 Do you have a separate address (DNS or IP) to access this console away from home? (y/n): y Enter your home SSID [hit enter for default: StreetPea-5G]: AWAY ADDRESS ------------- 1) IP 2) hostname NOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation Please select the number corresponding to your address type: 2 Option 2: hostname was chosen Enter your PlayStation FQDN (hostname) (should be abc.ident like foo.bar.com): foo.bar.com 1) fullscreen 2) zoom 3) stretch Please select the number corresponding to the default mode you want to use: 3 Option 3: stretch was chosen Do you have a PlayStation Login Passcode? (y/n): y Enter your 4 digit PlayStation Login Passcode: 1111 Would you like to test the newly created script? (y/n): y sounds good, launching script now... [I] Logging to file /home/deck/.var/app/io.github.streetpea.chiaki-ng/data/Chiaki/Chiaki/log/chiaki_session_2023-01-06_08-33-49-583583.log [I] Chiaki Version 2.1.1 [I] Using hardware decoder "vaapi" Device Found type: 28de 1205 path: /dev/hidraw3 serial_number: Manufacturer: Valve Software Product: Steam Deck Controller Release: 200 Interface: 2 Usage (page): 0x1 (0xffff) [I] Connected Steam Deck ... gyro online [I] Controller 0 opened: "Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)" [I] Starting session request for PS5 [I] Trying to request session from 192.168.1.16:9295 [I] Connected to 192.168.1.16:9295 [I] Sending session request [I] OpenGL initialized with version "4.6 (Core Profile) Mesa 22.2.4 (git-80df10f902)" [I] Session request successful [I] Starting ctrl [I] Ctrl connected to 192.168.1.16:9295 [I] Sending ctrl request [I] Ctrl received http header as response [I] Ctrl received ctrl request http response [I] Ctrl got Server Type: 2 [I] Ctrl connected [I] Ctrl received Login PIN request [I] Ctrl requested Login PIN [I] Session received entered Login PIN, forwarding to Ctrl [I] Ctrl received entered Login PIN, sending to console [I] Steam Deck Haptics Audio opened with 2 channels @ 3000 Hz with 150 samples per audio analysis. [I] Ctrl received Login message: success [I] Ctrl received valid Session Id: 1673022831TZLW3NGFZP76ZLUPAOHZBA64PQQ2AF6LXUET2OFDTKAJF4XVGUAXOMOQDXBVVCAS [I] Starting Senkusha [I] Enabling DualSense features [I] Takion connecting (version 7) [I] Takion enabled Don't Fragment Bit [I] Takion sent init [I] Takion received init ack with remote tag 0xb18ccf, outbound streams: 0x64, inbound streams: 0x64 [W] Received Ctrl Message with unknown type 0x16 [W] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef [W] 0 01 ff .. [I] Takion sent cookie [I] Takion received cookie ack [I] Takion connected [I] Senkusha sending big [I] Senkusha successfully received bang [I] Senkusha Ping Test with count 10 starting [I] Senkusha enabled echo [I] Senkusha sending Ping 0 of test index 0 [I] Senkusha received Pong, RTT = 3.019 ms [I] Senkusha sending Ping 1 of test index 0 [I] Senkusha received Pong, RTT = 2.841 ms [I] Senkusha sending Ping 2 of test index 0 [I] Senkusha received Pong, RTT = 3.460 ms [I] Senkusha sending Ping 3 of test index 0 [I] Senkusha received Pong, RTT = 2.504 ms [I] Senkusha sending Ping 4 of test index 0 [I] Senkusha received Pong, RTT = 3.030 ms [I] Senkusha sending Ping 5 of test index 0 [I] Senkusha received Pong, RTT = 2.778 ms [I] Senkusha sending Ping 6 of test index 0 [I] Senkusha received Pong, RTT = 3.131 ms [I] Senkusha sending Ping 7 of test index 0 [I] Senkusha received Pong, RTT = 2.795 ms [I] Senkusha sending Ping 8 of test index 0 [I] Senkusha received Pong, RTT = 2.992 ms [I] Senkusha sending Ping 9 of test index 0 [I] Senkusha received Pong, RTT = 3.064 ms [I] Senkusha disabled echo [I] Senkusha determined average RTT = 2.961 ms [I] Senkusha starting MTU in test with min 576, max 1454, retries 3, timeout 14 ms [I] Senkusha MTU request 1454 (min 576, max 1454), id 1, attempt 0 [I] Senkusha MTU 1454 success [I] Senkusha determined inbound MTU 1454 [I] Senkusha starting MTU out test with min 576, max 1454, retries 3, timeout 14 ms [I] Senkusha sent initial client MTU command [I] Senkusha received expected Client MTU Command [I] Senkusha MTU 1454 out ping attempt 0 [I] Senkusha MTU ping 1454 success [I] Senkusha determined outbound MTU 1454 [I] Senkusha sending final Client MTU Command [I] Senkusha is disconnecting [I] Senkusha closed takion [I] Senkusha completed successfully [I] Takion connecting (version 12) [I] Takion sent init [I] Takion received init ack with remote tag 0x7033129, outbound streams: 0x64, inbound streams: 0x64 [I] Takion sent cookie [I] Takion received cookie ack [I] Takion connected [I] StreamConnection sending big [I] BANG received [I] StreamConnection successfully received bang [I] Crypt has become available. Re-checking MACs of 0 packets [W] Received Ctrl Message with unknown type 0x41 [W] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef [W] 0 00 00 00 00 02 01 00 00 ........ [D] StreamConnection received audio header: [D] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef [D] 0 02 10 00 00 bb 80 00 00 01 e0 00 00 00 01 .............. [I] Audio Header: [I] channels = 2 [I] bits = 16 [I] rate = 48000 [I] frame size = 480 [I] unknown = 1 [I] ChiakiOpusDecoder initialized [I] Audio Device alsa_output.pci-0000_04_00.1.hdmi-stereo-extra2 opened with 2 channels @ 48000 Hz, buffer size 19200 [I] Video Profiles: [I] 0: 1920x1080 [I] StreamConnection successfully received streaminfo [I] Switched to profile 0, resolution: 1920x1080 [I] StreamConnection is disconnecting [I] StreamConnection sending Disconnect [I] StreamConnection was requested to stop [I] StreamConnection closed takion [I] StreamConnection completed successfully [I] Ctrl requested to stop [I] Ctrl stopped [I] Session has quit .__ .__ __ .__ _____ .___ __ ____ | |__ |__|____ | | _|__| / | | __| _/____ ____ | | __ _/ ___\| | \| \__ \ | |/ / |/ | |_/ __ |/ __ \_/ ___\| |/ / \ \___| Y \ |/ __ \| <| / ^ / /_/ \ ___/\ \___| < \___ >___| /__(____ /__|_ \__\____ |\____ |\___ >\___ >__|_ \ \/ \/ \/ \/ |__| \/ \/ \/ \/ .__ __ .___._. ______ ___________|__|______/ |_ ____ __| _/| | / ___// ___\_ __ \ \____ \ __\/ __ \ / __ | | | \___ \ \___| | \/ | |_> > | \ ___// /_/ | \| /____ >\___ >__| |__| __/|__| \___ >____ | __ \/ \/ |__| \/ \/ \/
-
Get your console nickname
-
It was the nickname listed with your console in the console widget. It can also be obtained with
flatpak run io.github.streetpea.Chiaki4deck list
Example Output
Host: PS5-012
In this example, the console nickname is
PS5-012
, please use your nickname. If you have multiple, choose the one from the list you want and choose the corresponding regist_key in the next step (i.e., if you pick the console on the 2nd line here, pick the regist_key on the 2nd line in the next step).
-
-
Get your remote play registration key
-
Run the following command in your console
cat ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf | grep regist_key | cut -d '(' -f2 | cut -d '\' -f1
Example Output
2ebf539d
Chiaki Configuration File
This command is printing the Chiaki configuration file generated when you ran
chiaki-ng
for the first time. This is where the flatpak version of Chiaki saves your settings and details. In fact, all flatpaks store their details with the ~/.var/app/app_id pattern. If you want to look at the file itself and get the value you can open the file at/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf
and look for the remote play registration key [rp_regist_key
].
-
-
Choose your default launch option (fullscreen, zoom, or stretch)
-
fullscreen: A full screen picture with black bars, aspect ratio maintained
-
zoom: A full screen zoomed picture with no black bars, aspect ratio maintained, edges of image cut off by zoom
-
stretch: A full screen stretched picture with no black bars, aspect ratio slightly distorted by vertical [in the case of Steam Deck] stretch
Default Launch Option
This is the option remote play will launch with. You can always toggle to a different option by using the Ctrl+S (toggles between stretch and normal) and Ctrl+Z (toggles between zoom and normal) options which should be set if desired in the Steam controller configuration for the game. See Controller Configuration Section for more details.
-
-
Get your 4 digit PlayStation login passcode (if applicable). You will know your PlayStation login passcode if you have one because you have to enter it every time you log onto your PlayStation console. If you don't have to do this, you don't have a PlayStation login passcode and will leave that field blank.
-
Create a new blank file located in the folder
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki
namedChiaki-launcher.sh
touch "${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh"
-
Open the
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
file in your favorite editor and save the following output.#!/usr/bin/env bash connect_error_loc() { echo "Error: Couldn't connect to your PlayStation console from your local address!" >&2 echo "Error: Please check that your Steam Deck and PlayStation are on the same network" >&2 echo "Error: ...and that you have the right PlayStation IP address or hostname!" >&2 exit 1 } connect_error_ext() { echo "Error: Couldn't connect to your PlayStation console from your external address!" >&2 echo "Error: Please check that you have forwarded the necessary ports on your router" >&2 echo "Error: ...and that you have the right external PlayStation IP address or hostname!" >&2 exit 1 } wakeup_error() { echo "Error: Couldn't wake up PlayStation console from sleep!" >&2 echo "Error: Please make sure you are using a PlayStation 5." >&2 echo "Error: If not, change the wakeup call to use the number of your PlayStation console" >&2 exit 2 } timeout_error() { echo "Error: PlayStation console didn't become ready in 35 seconds!" >&2 echo "Error: Please change 35 to a higher number in your script if this persists." >&2 exit 1 } if [ "$(iwgetid -r)" == "<local_ssid>" ] then addr="<local_addr>" local=true else addr="<external_addr>" local=false fi SECONDS=0 # Wait for console to be in sleep/rest mode or on (otherwise console isn't available) ps_status="$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)" while ! echo "${ps_status}" | grep -q 'ready\|standby' do if [ ${SECONDS} -gt 35 ] then if [ "${local}" = true ] then connect_error_loc else connect_error_ext fi fi sleep 1 ps_status="$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)" done # Wake up console from sleep/rest mode if not already awake if ! echo "${ps_status}" | grep -q ready then flatpak run io.github.streetpea.Chiaki4deck wakeup -<playstation_console> -h ${addr} -r '<remote_play_registration_key>' 2>/dev/null fi # Wait for PlayStation to report ready status, exit script on error if it never happens. while ! echo "${ps_status}" | grep -q ready do if [ ${SECONDS} -gt 35 ] then if echo "${ps_status}" | grep -q standby then wakeup_error else timeout_error fi fi sleep 1 ps_status="$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)" done # Begin playing PlayStation remote play via Chiaki on your Steam Deck :) flatpak run io.github.streetpea.Chiaki4deck --passcode <login_passcode> --<launch_option> stream '<console_nickname>' ${addr}
-
Edit the
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
file, replacing the following values for your values:-
<local_ssid>
local network name found with:iwgetid -r
Must Be Currently Connected to Local Network
You must be connected to your current local network for this
konsole
method to work. Otherwise, it will give you the network you are currently connected to or nothing (if you're not currently connected to a network). If you're not connected to your home network you can view your SSID via the GUI using theVia GUI
tab.The connection name/SSID for your home network in the client device's [i.e., Steam Deck] network settings such as
StreetPea-5G
. -
<local_addr>
with local PlayStation IP -
<external_addr>
with external IP or hostname.Filling this in Later
You can use your local PlayStation IP or something like
foo.bar.com
as a placeholder if haven't set up an external IP/hostname yet. Then, if you decide to set up an external connection, you can manually substitute the "real" external IP/hostname. -
<console_nickname>
Beware of '
If you have any ' in your nickname itself, such as
Street Pea's PS5
, you will need enter the'
as'\''
. Thus, forStreet Pea's PS5
instead of usingStreet Pea's PS5
you would useStreet Pea'\''s PS5
. All other characters are fine. This is due to the PlayStation console allowing any manner of names (including non-valid hostnames with all manner of special characters) and Chiaki using that name in its configuration file. -
<remote_play_registration_key>
-
<launch_option>
-
<playstation_console>
(either 4 or 5) -
<login_passcode>
(just erase this field if you don't have a login passcode)
Example Script with "fake" values [yours will be different]
#!/usr/bin/env bash connect_error_loc() { echo "Error: Couldn't connect to your PlayStation console from your local address!" >&2 echo "Error: Please check that your Steam Deck and PlayStation are on the same network" >&2 echo "Error: ...and that you have the right PlayStation IP address or hostname!" >&2 exit 1 } connect_error_ext() { echo "Error: Couldn't connect to your PlayStation console from your external address!" >&2 echo "Error: Please check that you have forwarded the necessary ports on your router" >&2 echo "Error: ...and that you have the right external PlayStation IP address or hostname!" >&2 exit 1 } wakeup_error() { echo "Error: Couldn't wake up PlayStation console from sleep!" >&2 echo "Error: Please make sure you are using a PlayStation 5." >&2 echo "Error: If not, change the wakeup call to use the number of your PlayStation console" >&2 exit 2 } timeout_error() { echo "Error: PlayStation console didn't become ready in 35 seconds!" >&2 echo "Error: Please change 35 to a higher number in your script if this persists." >&2 exit 1 } if [ "$(iwgetid -r)" == "StreetPea-5G" ] then addr="192.168.1.16" local=true else addr="foo.bar.com" local=false fi SECONDS=0 # Wait for console to be in sleep/rest mode or on (otherwise console isn't available) ps_status="$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)" while ! echo "${ps_status}" | grep -q 'ready\|standby' do if [ ${SECONDS} -gt 35 ] then if [ "${local}" = true ] then connect_error_loc else connect_error_ext fi fi sleep 1 ps_status="$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)" done # Wake up console from sleep/rest mode if not already awake if ! echo "${ps_status}" | grep -q ready then flatpak run io.github.streetpea.Chiaki4deck wakeup -5 -h ${addr} -r '2ebf539d' 2>/dev/null fi # Wait for PlayStation to report ready status, exit script on error if it never happens. while ! echo "${ps_status}" | grep -q ready do if [ ${SECONDS} -gt 35 ] then if echo "${ps_status}" | grep -q standby then wakeup_error else timeout_error fi fi sleep 1 ps_status="$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)" done # Begin playing PlayStation remote play via Chiaki on your Steam Deck :) flatpak run io.github.streetpea.Chiaki4deck --passcode --zoom stream 'PS5-012' ${addr}
Example is Without Login Passcode #
If you have a passcode you would set it like
--passcode 1111
, changing the last line of the example above toflatpak run io.github.streetpea.Chiaki4deck --passcode 1111 --zoom stream 'PS5-012' 192.168.1.16
-
-
Make the script executable:
chmod +x "${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh"
-
-
Test your newly created script (if you haven't already) by running:
"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh"
We have liftoff!
Chiaki launched in your desired screen mode on your client device [i.e., Steam Deck]! Congratulations!
You are no longer on the happy path
Check the error message and fix issues if obvious. Otherwise, things to check:
-
Make sure your PlayStation console is in either rest/sleep mode or on (otherwise this won't work)
-
Double check the values you entered in the script to make sure they are correct.
-
Open your script at:
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
and try to run each command individually to see what's causing your problem. -
If issues persist with this and
chiaki-ng
launches fine regularly via the application link, just not the automation, feel free to reach out. If you think the documentation itself needs to be updated click the underneath "Was this page helpful?" and open the feedback form for this page. If you just need help, you can reach me via Reddit or email
Close
chiaki-ng
gracefully by closing any open dialog boxes and then using Ctrl+Q on the stream window. Ifchiaki-ng
doesn't close gracefully, move your mouse to the top left corner of the stream window and a blue circle should highlight the corner of the screen. Click on it to see all of your windows and select thekonsole
window. Then, close thekonsole
window itself (click itsx
icon in the top right corner). Next, you can relaunch the script again to make sure it wasn't a one-time snafu. Note: Chiaki seems to perform better (audio/visual quality) inGame Mode
vs.Desktop Mode
for me. If issues persist, feel free to reach out via Reddit or email. If you think the documentation itself needs to be updated click the underneath "Was this page helpful?" and open the feedback form for this page. -
Adding chiaki-ng to Steam¶
-
Choose
Add Create Steam Shortcut from Main Menu
-
Fill in name for Steam Shortcut and optional launch options
-
Fill in name for Steam Shortcut and optional launch options
Launch Options
In most cases, you can leave this blank. One scenario where you would fill this out is if you have multiple users on the same client device [i.e., Steam Deck]. In this case you can use
--profile user1
for one shortcut and--profile user2
for another. -
Create Steam Shortcut by hitting
Create
button
-
Game (Mode) Time!
You have successfully added chiaki-ng
to Steam with pictures and (if on Steam Deck) set the chiaki4deck+ mic
Steam Deck controller shortcut.
You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode
desktop icon.
Another Non-Steam Game
This is the same process as with other non-Steam games, tailored to the chiaki-ng
script and images.
-
Open the
Add a Non-Steam Game
prompt-
Launch Steam by double clicking on the Steam icon in your desktop or finding it in your apps menu.
-
Click
Add a Non-Steam Game
from the Games Menu on the top left of the Steam UI
- Run the following command in a
konsole
window to bring up theAdd Non-Steam Game
prompt
steam steam://AddNonSteamGame
-
-
Choose to
BROWSE
for the game -
Show hidden files using the GUI or Ctrl+H (to see the hidden
.
directories) -
Choose
Chiaki-launcher.sh
as your gameIf You're missing
Chiaki-launcher.sh
, You Skipped the Automation SectionChiaki-launcher.sh
is a script to launch Chiaki without the main gui, resulting in a much better experience on the Steam Deck (click for details) and makes it easier to use the 3 games modes. IfChiaki-launcher.sh
is missing, you almost certainly skipped the automation section. Don't worry, the fix is easy! Please complete the Automation section now and come back here afterward. It should take you ~ 5 minutes. Luckily, there is a helper script that does most of the work for you! You simply answer a few questions I walk you through.-
Choose
File type: All Files
at the bottom of the screen -
Choose
/home/deck
from the dropdown at the top of the screen and then navigate by clicking on each folder to the folder/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki
-
Click on the
Chiaki-launcher.sh
file in that directory -
Click
OPEN
on the bottom right
-
-
Click
Add Selected Programs
Configuring Name and Game Icons¶
Steam Application Name Matters!
For Non-Steam games (i.e., chiaki-ng
), the Community Layouts
controller layouts are based on the name the user set for the game in Steam when they exported it. Thus, in order to find the controller profiles I created for the game in your Community Layouts
section later in this guide, your game name will need to the same as mine, (i.e., chiaki-ng
). This naming is done in step 4 (below) and it's recommended that you just keep your game name as chiaki-ng
to make your life easier.
What if naming chiaki-ng
something else fills me with determination...?
If you want to use a different game name (i.e., Playstation Launcher Thingamajig
) and want to use some or all of the controller layouts I have created (either directly or to download them and use them as a starting point to tinker from), name your game what you want in step 4. Then, when you get to the controller section, follow Retrieving chiaki-ng Controller Layouts when Using An Alternate Game Name. This walks you through temporarily renaming the app to chiaki-ng
to access the controller layouts and save them as Personal Save
s to access in the Your Layouts
tab. Finally, you can rename you game to what you want and apply your layout to this differently named Steam game.
-
Acquire pictures to use for the game library in Steam
-
Get the official
chiaki-ng
images here. -
Extract the package to a folder of your choice (such as your
Documents
folder).How do I extract the images folder?
Double click on the downloaded package in your browser or find the file in your
Downloads
folder and right-click on it choosing toExtract To
and then selecting the folder of your choice (such as yourDocuments
Folder)Note
This will create a folder named
chiaki-ng-images
in the folder you choose to extract to
-
-
If it is not already open, launch Steam and go to your game
Library
. -
Right-click on
Chiaki-launcher.sh
in yourGames
on the left-hand side and selectProperties
-
In the properties window that comes up rename
Chiaki-launcher.sh
and add the icon image-
Rename it
chiaki-ng
-
Click on the blank square to add an image and navigate to the
chiaki-ng-images
folder you created in step 1 above and select the icon image (steam_icon.png
). -
Click the x to exit the window
Finished chiaki-ng Properties
-
-
Go to your
Library
in Steam and selectchiaki-ng
from the left-hand list or one of theLibrary
categories to go tochiaki-ng
's game page. -
Customize the background and logo for chiaki-ng
-
Customize the background
-
Right-click on the blank space and select
Set Custom Background
-
Browse to the
chiaki-ng-images
folder you created earlier and select the background image (steam_hero.png
)
-
-
Customize the logo
-
Right-click on the blank space and select
Set Custom Logo
-
Browse to the
chiaki-ng-images
folder you created earlier and select the logo image (steam_logo.png
)
-
Finished chiaki-ng Home Page
-
-
Customize the wide capsule and capsule images
-
Launch
chiaki-ng
via Steam by hitting thePlay
button or any other method and then close. -
Go to your
Library
in Steam and scroll to yourRECENT GAMES
section. -
Right-click on the blank picture for
chiaki-ng
(should be 1st inRECENT GAMES
and have a blank image with a landscape orientation) and selectManage->Set custom artwork
-
Browse to the
chiaki-ng-images
folder you created earlier and select the wide capsule (wcap) image (steam_landscape.png
) -
Launch a different game and close it (this moves
chiaki-ng
into the second slot in recent games) -
Right-click on the blank picture for
chiaki-ng
(should be 2nd in recent games and have a blank image with a portrait orientation) and selectManage->Set custom artwork
. -
Browse to the
chiaki-ng-images
folder you created earlier and select the capsule (cap) image (steam_portrait.png
)
-
Game (Mode) Time!
You have successfully added chiaki-ng
to Steam with pictures.
You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode
desktop icon.
Controller Configuration¶
Configuring Steam Deck Controller Profile¶
Tip
If you created the Steam Shortcut through the menu, it automatically adds the correct chiaki4deck+ mic controller profile for you on Steam Deck.
Get all of the shortcuts mapped to Steam Deck controls. Start by going to the chiaki-ng
game menu and selecting the controller layout to configure controller options.
Retrieving chiaki-ng Controller Layouts when Using An Alternate Game Name [Most Users Can Skip This]¶
Only If You Didn't Use chiaki-ng
As the Name of the Game in Steam [Click to Open Me]
-
Change the name of your game (i.e.,
Playstation Launcher Thingamajig
) temporarily tochiaki-ng
-
Open the properties menu of
Playstation Launcher Thingamajig
(whatever you called it) by hitting the options button when selecting the game or the gear icon on the game page and selectingProperties...
from the menu that pops up. -
Change the game name to
chiaki-ng
-
-
Get the controller layout from the
COMMUNITY LAYOUTS
via the normal process.-
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
-
Move to the
COMMUNITY LAYOUTS
tab and selectchiaki4deck+ mic
bygmoney23
-
-
Export the layout as a
Personal Save
-
Click the gear icon and select
Export Layout
as the option -
Save the layout as a
New Personal Save
-
-
Change your game name to whatever you would like
-
Go back into the properties menu for the game
-
Change your game name back to what you wanted
-
-
Choose the desired layout which is now available for your differently named game
-
Click on your current layout
-
Select the saved community layout from the
YOUR LAYOUTS
tab
-
-
Play with the layout
Getting Steam Controls for Non-Steam Games
An interesting aside is that you can exploit this same process to get the official controller layout for a game that has a Steam version but you added as a non-Steam game. In that instance, you would be changing the game name to the Steam App ID for that game which you can find by searching SteamDB here among other ways (i.e., looking at the # in the URL of the game on the Steam Store).
Default Controller Profile¶
The easiest way to configure all of the necessary shortcuts for chiaki-ng
is to copy the profile I have created in the COMMUNITY LAYOUTS
tab.
-
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
-
Move to the
COMMUNITY LAYOUTS
tab and selectchiaki4deck+ mic
bygmoney23
(thechiaki4deck+
layout was from before the toggle mic mute button mapping to the L4 back button was added and the originalchiaki4deck
layout was from before touchpad mapping to the trackpad and touchscreen was added)
Default chiaki-ng
Layout Mapping Full View¶
Default chiaki-ng
Layout Touchscreen Mapping¶
Use native gestures and swiping the touchscreen to perform touchpad actions. Please keep in mind that the touchscreen is mapping to the PlayStation touchpad (that is what the PlayStation console / games expect) so it behaves like a touchpad (i.e., cursor position moves based on your gesture relative to the current cursor position instead of snapping to your finger location). This is important to note for games with a cursor such as Chicory: A Colorful Tale as it can seem weird when using a touchscreen but is actually correct / desired in this case.
Use the edges of the touchscreen (top, bottom, left, or right 5% of the screen) to activate touch click.
Games with Region-Based Touchpad Click
For games that separate the PlayStation touchpad into 3 regions, you can use a left edge touchscreen tap for left touchpad click, right edge touchscreen tap for right touchpad click and top or bottom middle of the touchscreen tap for middle touchpad click.
Default chiaki-ng
Layout Trackpad Mapping¶
I have mapped the left trackpad as the PlayStation button and the right trackpad as the PlayStation controller touchpad (press for touchpad click and swipe for touchpad gestures). This essentially works the exact same way as when you're playing with the DualSense of DualShock4 touchpad. You touch/swipe for gestures and click for touchpad click.
The touchpad gestures are mapped using a mouse region with left mouse click on touch (i.e., simulates holding down the Left Button while moving a mouse) and the touchpad click is mapped to T.
Right Click Works too
Clicking the mouse Right Button instead of the T key would have the same effect.
Default chiaki-ng
Layout Back Button Mapping¶
I have mapped L4
to toggle mic mute, L5
to end session (Ctrl+Q), R4
to zoom (Ctrl+Z), and R5
to stretch (Ctrl+S).
Default chiaki-ng
Layout Gyro Mapping¶
I have also mapped gyro controls As joystick
. Whenever you touch the right joystick, you can move the Steam Deck to aim / control the right stick (usually mapped to camera control) with motion (gyro) controls. You can use this on its own or for small adjustments to larger camera movements made by directly moving the right joystick. You can always change this by choosing to edit the layout and going into the gyro settings.
Native Gyro for Steam Deck
Gyro is also directly mapped under the hood for the Steam Deck controller. Thus, when you play a game that has native gyro controls, those will work without needing to do anything in your control mapping via Steam Input. When you are playing a game with native gyro support, you may want to change the gyro mapping from As joystick
to None
so that gyro only maps to gyro in the game (i.e., you don't move the camera while trying to move a paintbrush using native gyro).
Of course, you could leave the right stick mapping on (so that it maps to both gyro and right joystick), if that is truly what you want.
Standard Controller Mappings¶
You can create your own controller profile by mapping the relevant buttons in Steam or using the controller mapper to map your controller's button to the PlayStation controller buttons. The special button mappings (functions not assigned to the controller by default) [set these] and the standard button mappings (controls that directly map and are thus assigned by default) [no need to set these unless you prefer different mappings] are listed in tables below for your convenience.
Special Button Mappings (You need to assign these yourself)¶
MacOS Commands not Controls
For Macos shortcuts replace Ctrl with Cmd for all sequences below.
Function | Button | Description |
---|---|---|
Quit |
Ctrl+Q | Close chiaki-ng cleanly, putting console in sleep mode if desired |
Zoom |
Ctrl+Z | Toggle between zoom (zoomed in to eliminate borders, cutting off edge of screen) and non-zoom (black borders) |
Stretch |
Ctrl+S | Toggle between stretch (stretched to eliminate borders, distorting aspect ratio of image), and non-stretch (black borders with default aspect ratio) |
Full Screen |
F11 / Double Click |
Toggle between full screen and regular mode (Note: Double click for fullscreen toggle needs to be enabled in video settings.) |
PlayStation Button |
Esc | The PlayStation / home button as it normally functions on a PlayStation controller |
Share Button |
F | The Share button on the PS5 controller used for taking screenshots, videos, etc. stored on your PS5 and uploaded to the PlayStation app on your phone if you so choose. |
Touchpad Click |
T, mouse Right Button, tapping border (top, bottom, left or right 5%) of the touchscreen | These actions will all result in a touchpad click. For games that separate the touchpad into multiple regions, they work in conjunction with either the current mouse location (location of finger on Steam Deck trackpad) or current finger location (which edge of the touchscreen you tapped) to delineate which region you are using (most games just have one region for touchpad click though). |
Touchpad Motion |
Touchscreen touch , mouse Left Button + Mouse Movement (i.e., drag action / mouse region touch). |
Maps to the PlayStation touchpad (since that's what PlayStation games / the remote streaming console expect). This means that the "cursor" (if one is defined for the game like in Chicory: A Colorful Tale) moves according to your gestures but does not snap/follow your fingers' locations (i.e., it behaves like a touchpad as it should). |
Toggle Mic Mute |
Ctrl+M | The toggle microphone mute on and off button on the PlayStation controller. |
Stream Menu |
Ctrl+O | This brings up a stream menu which shows things like your current Mbps. |
Two Button Shortcuts
If you want to create a shortcut that includes 2 buttons like Ctrl+Q, add the first key (i.e., Ctrl) and then click the gear icon to the right of the added command (i.e., Ctrl) and select Add sub command
. Finally, fill in the new blank rectangle that appears with the desired second key (i.e., Q)
Using Steam Deck Controller Touchscreen in Your Custom Controller Profile¶
In order to use the Steam Deck touchscreen as a touchscreen instead of a mouse in Game Mode, you need to enable Touchscreen Native Support
for it in controller options (this is done for you in the default chiaki-ng
layout chiaki4deck+ mic
). For your custom controller profile, do the following:
-
Edit your controller layout and scroll down to the
Action Sets
tab (on the left menu). -
Click the gear icon to the right of the given action set (i.e.,
Default
). -
Select
Add Always-On command
. -
Move to the
SYSTEM
tab (useR1
to switch tabs) and selectTouchscreen Native Support
from the commands. -
Your
Action Sets
tab should now look like the following:
Gyro Controls¶
Gryo directly maps for games that support it (i.e., Concrete genie, Astro's Playroom, The Last of Us, Ghost of Tsushima, etc.) for the Steam Deck controller (using native interface since SDL doesn't support motion or trackpad controls for Steam virtual controllers) as well as attached controllers that SDL supports with an accelerometer and gyro (i.e., DualSense, DualShock 4, etc.). For this to work, do the following based on your controller:
- Steam Deck (works out of the box, nothing needed)
- DualSense, DualShock4 or other controller with gyro + accelerometer supported by SDL
- disable Steam Input for the controller following Using a DualSense and/or DualShock4 Controller with
chiaki-ng
below
- disable Steam Input for the controller following Using a DualSense and/or DualShock4 Controller with
Additionally, you can use gyro controls for camera options with any game by mapping gyro As joystick
and adding a condition for when it's used (i.e., On
with a condition of right joystick touch
) in the gyro settings for chiaki-ng
. I have done this in the default chiaki-ng
control setting and you can do it in your custom control scheme. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to change the gyro mapping from As joystick
to None
so that gyro only maps to gyro in the game (i.e., you don't make your camera move when you're trying to shake your flashlight, etc.).
Haptics and Adaptive Triggers¶
PlayStation 5 haptics are mapped for both the DualSense controller (usb connection required) and the Steam Deck controller and adaptive triggers are mapped for the DualSense controller (usb or bluetooth).
If you are using a DualSense controller in Game mode on the Steam Deck or via Steam, you will also need to disable Steam Input for the controller when it's first plugged in following the "Turning off Steam Input" tab here. Once checked, haptics and adaptive triggers (DualSense only) will work in games that support them when streaming from a PlayStation 5. If the DualSense is plugged in via USB (either initially or plugged in during a gaming session), haptics will be directed to it. If you are using the Steam Deck and don't have a DualSense plugged in, haptics will be directed to it and played via the trackpads.
Microphone¶
Unmute microphone with either Ctrl+M or the mic button on the PlayStation controller. (This is set to L4
in the default chiaki4deck+ mic controller layout.) Then, use the microphone as normal. You can choose your microphone in the Steam Deck settings as well as choosing between audio inputs in the chiaki-ng menu.
Bluetooth headset microphones don't work on Steam Deck by default
The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.
Standard Button Mappings (These directly map and don't need to be specifically set)¶
Function | Button |
---|---|
right joystick |
right joystick |
left joystick |
left joystick |
dpad up |
dpad up |
dpad left |
dpad left |
dpad down |
dpad down |
dpad right |
dpad right |
start button |
option button |
triangle |
Y button |
square |
X button |
cross |
A button |
circle |
B button |
R1 |
R1 |
R2 |
R2 |
R3 |
R3 (right-stick click) |
L1 |
L1 |
L2 |
L2 |
L3 |
L3 (left-stick click) |
switch between dpad modes |
L1+R1+dpad up |
stream menu |
L1+R1+L3+R3 |
Using a DualSense and/or DualShock4 Controller with chiaki-ng
¶
While most users will want to just use chiaki-ng
with the Steam Deck controller, you can also attach a DualShock 4 or DualSense controller via bluetooth or usbc. The controls will map automatically and there is even native touchpad (including gestures), gyro, haptics (DualSense via usb/usbc only), and adaptive triggers (DualSense only) support. This can be especially useful if you're playing chiaki-ng
when connected to a dock using an external monitor or TV or if you just really like the feel of the traditional PlayStation controllers.
Pairing your DualShock 4 / DualSense with Steam Deck via Bluetooth
While holding the Share
button, hold the PlayStation Button
to put your controller into pairing mode. On the Steam Deck, hit the STEAM
button and then select the Settings
tab and then the Bluetooth
tab (i.e., STEAM button->Settings->Bluetooth
). Then, select your device from the list of devices. Once paired, it will automatically connect in the future when you press the PlayStation
button on the controller.
Enabling chiaki-ng
to Work with DualSense / DualShock 4¶
Make Sure your Controller is Connected for Configuration
Your PlayStation controller needs to be connected via bluetooth or usb cable for its tab to show up when you visit the chiaki-ng
game page on your Steam Deck and edit the saved controller configuration. This configuration is specifically for your PlayStation controller and separate from the Steam Deck
controller configuration for chiaki-ng
. It will be activated automatically when you use the PlayStation controller with chiaki-ng
(it will show up as a 2nd controller configuration since you will now have at least 2 active controllers [Steam Deck + PlayStation controller])
Turning off Steam Input gets you as close to a native experience with your controller as possible (including the Home button
serving as both the Steam
and PlayStation button
simultaneously).
This is necessary for the following capabilities:
- Haptics (DualSense only, must be attached via USB)
- Adaptive triggers (DualSense only, USB or bluetooth)
- Gyro controls for games like Concrete Genie and Astro's Playroom (any controller SDL supports for gyro + accelerometer)
Won't Have Access to All chiaki-ng
controls
With this option you won't have access to all of the shortcuts for chiaki-ng
(toggling stretch
Ctrl+S and zoom
Ctrl+Z screen options and quitting gracefully Ctrl+Q) on your DualSense. However, if you have a keyboard connected to your Steam Deck, you can always use that for those shortcuts.
Turn off Steam Input for your PlayStation controller by doing the following:
-
Go to the
chiaki-ng
game page -
Select the gamepad icon on the right hand side of the page to go the controller configuration menu
-
Move to the controller configuration tab for your PlayStation controller (if not already there)
-
Click the gear icon to the right of
Edit Layout
-
Choose
Disable Steam Input
from the menu.
This tab shows you how to use Steam Input to map all of the controls for chiaki-ng
to your PlayStation controller. This is great if you are using chiaki-ng
with a TV. Since the PS Button maps to the STEAM
button automatically and there are several commands in the default chiaki-ng
configuration bound to back buttons (that don't exist on the PlayStation controllers), I have added these controls to a touch menu. It will show up when touching the left pad of the chiaki-ng
controller. You have to click to select one of the extra commands (so you don't accidentally choose one during gameplay) from the radial menu. See the picture below for an example of what this looks like in-game:
No Haptics, Adaptive Triggers, or Gyro
Using Steam Input with your DualSense controller means you won't have access to haptics, adaptive triggers, or gyro controls via your DualSense. If these are important to you, please disable steam input according to the other tab.
The easiest way to configure all of the necessary shortcuts for chiaki-ng
on DualSense is to copy the profile I have created in the COMMUNITY LAYOUTS
tab with the aforementioned touch menu for extra commands. DualShock 4 can also use a similar layout mapping.
Add Default PlayStation Controller Mapping
-
Go to the
chiaki-ng
game page -
Select the gamepad icon on the right hand side of the page to go the controller configuration menu
-
Move to the controller configuration tab for your PlayStation controller (if not already there)
-
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
-
Move to the
COMMUNITY LAYOUTS
tab and selectDualSense
bygmoney23
This is what the full mapping looks like for reference:
Map it How you Want
Using Steam Input there are a variety of ways to map controls. Do whatever you like best. Additionally, you can use gyro controls for camera options with games that don't support native gyro by mapping the gyro As joystick
. Make sure to set an appropriate condition for when it's used (i.e., when holding R1
or Always On
) in the gyro settings for the PlayStation controller configuration option of chiaki-ng
. For example, I have done this in the Steam Deck controller chiaki-ng
control setting and you can do it for your DualSense control scheme as well. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to either temporarily this option or make sure to set something to enable it that you won't hit accidentally. Otherwise, both the native gyro and the action you map will be done in-game which can make your camera move when you're trying to shake your flashlight, etc.
Enabling DualSense Haptics on MacOS¶
In order to enable DualSense haptics on MacOS please do the following:
- Plug in your DualSense controller via usbc to your Mac
-
Use Cmd+Space to bring up the spotlight search and begin to type
Audio MIDI Setup
and hit enter to bring up the Audio Midi Setup utility. -
Select your DualSense Wireless Controller Output device in the Audio Midi Setup utility
-
Click
Configure Speakers
-
Select
Quadrophonic
from the configuration dropdown -
Select Apply
-
Play your favorite PS5 game with haptic feedback on Mac via
chiaki-ng
!
Using a non-PlayStation controller with chiaki-ng¶
Controller Mapping¶
Change Controller Mapping¶
You can re-map all necessary PlayStation buttons to your controller using the controller mapper built-in to chiaki-ng
.
-
Go to Settings->Controllers and select
Change Controller Mapping
-
Click on any button on the controller you want to change the mapping for
-
Change the buttons as you see fit on the controller mapping page (i.e., change touchpad to Share button on the Xbox Series X Controller)
-
Update Controller Mapping using the
Options
button on the controller
Reset Controller Mapping¶
You can reset a controller mapping for a controller back to default at any time
-
Go to Settings->Controllers and select
Reset Controller Mapping
-
Click on any button on the controller you want to reset the mapping for
Dpad Touch Emulation¶
Non-PlayStation controllers such as Xbox and Nintendo controllers don't have a touchpad. To use touchpad functionality in games, chiaki-ng provides dpad touch emulation. It is enabled by default in Settings->Controllers and can be disabled at any time. The Dpad Touch Increment
controls how far away the next touch on the dpad will be when holding down a direction on the dpad. Changing this will make you "move across the touchpad" (in the currently pressed dpad direction) farther or nearer to your current position.
Switching Dpad Mode¶
Use the dpad touch switch button combo (default is L1+R1+Dpad Up
but it's user configurable in settings->Controllers) to switch between regular dpad and dpad touch emulation while in game.
Examples¶
How does Dpad Touch Emulation work
When the dpad touch mode is enabled (toggled via the dpad touch switch button combo mentioned above), pushing one of the dpad buttons will register a touch in the quadrant of that button:
-
Dpad Left: All the way to the left and halfway up the touchpad
-
Dpad Right: All the way to the right and halfway up the touchpad
-
Dpad Up: In the middle of the touchpad horizontally and at the top of the touchpad
-
Dpad Down: In the middle of the touchpad horizontally and at the bottom of the touchpad
How to perform some common touchpad functions with the dpad:
-
For a touchpad left click:
You want to press the touchpad click button you have mapped for your controller (such as the Share key) and dpad left
-
For a touchpad right click:
You want to press the touchpad click button you have mapped for your controller (such as the Share key) and dpad right
-
For a swipe from left to right:
First touch dpad left and then hold dpad right for a second or so. This will start you at the left side of the touchpad and move you across the touchpad in the right direction.
-
For a swipe from right to left:
First touch dpad right and then hold dpad left for a second or so. This will start you at the right side of the touchpad and move you across the touchpad in the left direction.
-
For a swipe from up to down:
First touch dpad up and then hold dpad down for a second or so. This will start you at the top of the touchpad and move you across the touchpad in the down direction.
-
For a swipe from down to up:
First touch dpad down and then hold dpad up for a second or so. This will start you at the bottom of the touchpad and move you across the touchpad in the up direction.
Ended: Setup
Updates โต
chiaki-ng
Updates¶
This section covers the updates to Chiaki in chiaki-ng
. Information about each release and how to update is in the Releases Section. Updates that are currently done (implemented) are listed in the Done section along with details, while updates that are planned for the future are listed in the Planned section.
Why These Updates?
I started by simply choosing to update things that would give me a better experience with Chiaki on my Steam Deck. I have also begun incorporating suggestions from users of chiaki-ng
via chiaki-ng's GitHub issues page (both issues created by GitHub users as well as issues from Reddit users that I created for them in GitHub for tracking). Given the current state of the Chiaki project (maintenance mode), I'm not sure if all of these changes will be accepted upstream. However, so far several changes included here (some by Street Pea and some by Johannes Baiter) have been merged upstream (though are not part of the official flatpak yet since a new release has not been cut). These are marked appropriately in the done section with the relevant footnotes. I will also continue sending patches upstream for my Chiaki updates. I have created chiaki-ng
as a means to distribute these changes to others using the Steam Deck as well as others wanting to add additional beneficial features on top of mine. Currently, I am aiming to make chiaki-ng
work for all traditional Chiaki users (may not benefit other users as much as Steam Deck users, but wouldn't be bad for those users either).
chiaki-ng
Releases¶
Moving to FlatHub¶
Legacy Repo Deprecation
chiaki-ng
is now on flathub. If you previously installed chiaki-ng
via the konsole the flatpak has changed to io.github.streetpea.chiaki-ng
. The old repo is now deprecated in favor of using Flathub since Flathub is added by default to the Steam Deck and the hosting is at no cost to the project (unlike the initial repo). While the software will still be accessible from the old repo, it is encouraged for users to switch over.
To migrate to the flathub repo do the following:
-
Move chiaki-ng's configuration files to their new location
mv ~/.var/app/re.chiaki.Chiaki4deck ~/.var/app/io.github.streetpea.Chiaki4deck
-
Update automatic launcher script to use
io.github.streetpea.Chiaki4deck
sed -i 's/re.chiaki.Chiaki4deck/io.github.streetpea.Chiaki4deck/g' ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
-
Uninstall the existing legacy
chiaki-ng
flatpakflatpak uninstall -y re.chiaki.Chiaki4deck
-
Install chiaki-ng from flathub using Discover store app or
flatpak install -y --user flathub io.github.streetpea.Chiaki4deck
-
Change properties of non-steam game to point to:
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
Updating chiaki-ng
¶
In order to update your already installed chiaki-ng
to the newest version, either:
-
Check for updates in
Discover
and update thereOR
-
Update via the
konsole
with:flatpak update -y io.github.streetpea.Chiaki4deck
flatpak update --user -y re.chiaki.Chiaki4deck
-
Update via the terminal with:
brew install --cask streetpea/streetpea/chiaki-ng
Download the appropriate package from the releases page on GitHub (for Mac there are separate packages for the Intel (-amd64
) and Apple (-arm64
) based Macs)
Releases (Newest First)¶
1.9.3¶
Small patch update:
- add Linux arm64 appimage
- fix bug that can cause chiaki-ng to fail to start after new PlayStation firmware update if user has a login pin and in some other edge cases
1.9.2¶
Small patch update:
- HDR support for MacOS and Windows
- Add Windows installer
- Increase stability of motion controls
- Add native webview for obtaining PSN tokens, making it possible to obtain the token easily in Steam OS game mode
- Add ability to set custom window resolution
- Fix import/export dialogs to work with appimage and Steam OS game mode
- enable switching between dpad mode and dpad touch emulation mode with any chosen combo up to 4 keys set in settings
- expand motion control reset to work with more games beyond the Resident Evil 4 demo
- Fix issue where session wouldn't close if canceled after waking the console but before connecting
- Fix issue where session may fail to connect if it receives invalid frames initially
- Show settings maximized at start instead of 720p
1.9.1¶
Small patch update:
- Adds dpad touch emulation to use the dpad for touchscreen touches and swipes see dpad touch emulation
- Add --exit-app-on-stream-exit option to exit
chiaki-ng
immediately after closing a streaming session - Fix registration issues related to broadcast settings by automatically detecting when broadcast should be used
- Reset motion controls when necessary to prevent jumping to position when using motion controls to aim in games that activate motion controls via a trigger press such as Resident Evil 4 Remake
- Fix bug where upnp discovery could take too long, causing the remote connection via PSN to fail
- Notify users of the possibility of remote connection via PSN as many users aren't aware of this option still
- Add mapping for Share button on Xbox Series and Xbox One Controllers
- Display current profile name with colon after application name as Application Display Name
- Update controller mappings to be portable across all platforms (Linux, Mac/OS, and Windows)
- Add controller name for controller mapping for controllers that don't have a name configured in the mapping itself
- Allow entering controller mapping and reset mapping using the back button
- Make log dialogs, registered consoles, and hidden consoles scrollable with a controller
- Increase STUN timeouts to 5 seconds + add timeouts for curl of 10 seconds
- Make key mapping dialog navigable with controller
- Disable zero-copy for hw cards that don't support it
- Increase wait time for DualSense haptics of DualSense edge to come online to 15 seconds
- Add homebrew cask for
chiaki-ng
for MacOS - Fix an error causing a crash when random stun allocation was used for remote connection via PSN
- Fix a memory leak in remote connection via PSN
1.9.0¶
Brings ability to set controller mappings for chiaki-ng
-
adds Controllers section to chiaki-ng settings which allows you to configure the mapping for your controller (especially nice for mapping Xbox and Switch controllers to PlayStation inputs)
Controllers mapped via Steam
Controllers mapped via Steam should be mapped directly in the Steam UI gamepad configurator as opposed to this menu. If you try to map a controller that is mapped via Steam in this menu it will give you a notification that it should be mapped via Steam.
-
adds Custom renderer option which allows you to configure your renderer options very granularly with the options at https://libplacebo.org/options/
- add defaults to all settings so users are aware of the defaults/which settings they've changed
- add different haptic rumble intensity settings for users to configure if the default is not to their liking
- for manual connection show 1 pane with all relevant information instead of 2 panes when console is discovered + allow user to choose between registered consoles (regardless of whether or not they are currently discovered) + make PS5 default console type
- disable double click by default and allow re-enabling via the Video section of the Settings
- fix crash when user has more than 1 PS5 registered with PSN
- fix crash that could happen when a user uses the wake from sleep feature
- fix corrupt stream that could occur after several hours of streaming
- fix launching from a path with non-ascii characters on Windows
- fix decimal points turning into scientific notation numbers in QSliders
- properly terminate ipv6 discovery service
- ping all network interfaces on Linux and MacOS allowing discovery of previously undiscoverable consoles
1.8.1¶
Small patch update
- enable haptic feedback for DualSense on MacOS (see enabling haptic feedback for DualSense on MacOS)
- fix issue where sleeping your client device on Linux would cause chiaki-ng to crash
- give user link to use in a browser when using psn login in game mode on Steam Deck
- creating Steam shortcut improvements (i.e., add a timestamp to the backup file so multiple can be saved and not allowing creating another shortcut while currently creating one)
- scale the official Steam icons for chiaki-ng used in the create a Steam shortcut button to the appropriate sizes to fix pause will scrolling through Steam menu with chiaki-ng added as a non-steam game in Steam big-picture mode
- changes MacOS icons to give them the "MacOS" style (i.e., rounded edges, etc.)
1.8.0¶
Name change to chiaki-ng
- changes name and artwork for chiaki-ng
- changes current profile when using --profile option
1.7.4¶
Small patch update
- adds notification when psn creds expire
- use ipv4 for hostnames as ps5/4 don't support using IPv6 for remote play
- allow entering pin using enter key as alternative to selecting ok
1.7.3¶
Adds ability to create/delete and switch between different profiles (i.e., different users)
- Switch, create and delete profiles via Settings (Gear icon)->Config->Manage Profiles. You can also make a shortcut launching from a specific profile with the --profile=profile_name option where profile_name is the given profile's name
- Fix issue where discovery doesn't work in certain setups on Windows
- Fix issue where autoconnect doesn't work with manually added connection on Windows
1.7.2¶
Provides unique remote and local Stream Settings for each console (PS4/PS5)
- Separate Local and Remote and PS4/PS5 settings so you can set appropriate settings for each type of connection
- Enable more network types to work with remote connection via PSN (Note: some can only be made to work a % of the time due to limitations with remote play imposed by Sony)
- Export/import option for settings to transfer across devices/platforms
- Adds
auto
hw decoder option which is now the default. It chooses the best decoder for your platform from the available decoders - Make chiaki-ng ipv6 compatible (ipv6 not yet supported by remote play on the console [i.e., in Sony's PlayStation firmware] so can't be used yet)
1.7.1¶
Improves + adds PS4 support to remote connection via PSN
- remote connection via PSN now supports PS4 consoles
- remote connection via PSN now supports more network types
1.7.0¶
Enables remote connection via PSN
- Remote connection via PSN now available without the need for port forwarding (see remote connection docs for more details) on how to setup and use.
- Allow zooming out from resolution for users targeting a resolution beyond their screen resolution (i.e., 1080p on Steam Deck)
- Enable don't fragment for MacOS Big Sur and later for more accurate MTU readings during Senkusha
- Create a fallback session id when session id isn't received instead of erroring out
- Workaround patch for vulkan ffmpeg hw decoder bug affecting Nvidia 30 series graphics card users
- Add additional option for obtaining the PSN AccountId via logging in with your psn username and password (in addition to the public lookup)
1.6.6¶
Lowers required mtu from 1435 to 576
- Enable using mtu as low as 576
- Enable gyro on Steam Deck automatically (can now set gyro to none in Steam Settings and still use native gyro)
- Adjust haptic rumble to work better with rumble motors
- Add variable zoom (accessible via Stream Menu)
- Enable mic support on MacOS (now on all platforms)
- Fix issues with address when registering manual consoles
- Update steam shortcut creation to cover additional edge cases
- Add option to reset key mappings to default in Settings
- Add Steam shortcut option to Windows build
1.6.5¶
Graduate DualSense features from experimental status
- Provides quiet haptic rumble for Steam Deck (default) in addition to optional noisy haptics
- Adds haptic rumble for MacOS
- Allow escape key to be selected for key mappings in Settings
- Add option to start the stream with the mic unmuted
- Add Steam Shortcut now also available on Windows
1.6.4¶
Enables creating steam shortcut with default controller profile from menu
- Adds create Steam Shortcut option for Linux and Mac
- Allow setting console pin for console in settings
- Add window type option in settings (fullscreen, stretch, zoom)
- Fix issue causing extra blank ip manual console added when registering non-manual console
- Add option to adjust when Wifi connection symbol appears based on % of dropped packets in 200ms interval
1.6.3¶
Small patch release
- Trade-off minor image artifacts for smoother stream
- Fix race condition causing remote play on console has crashed
- Fix issue where dropped packets results in losing mic connection
- Correctly set render preset
- Set Dualsense microphone and LED to match microphone mute status
- Add PS5 Rumble for controllers other than DualSense and Steam Deck (which have native haptics support)
- Enable game mode in MacOS
- Fix congestion control stop on Windows and log Auto audio output when chosen
- Add alternate option of using flipscreen.games to query PSN Login
- Correctly replace old reference frames and update bitstream parsing
1.6.2¶
Small patch release
- Fixes framepacing regression introduced in 1.6.0
- Dualsense haptics now work again on Linux
- Corrects stretch and zoom when using stream command
- Stop stream freezing on close on Windows
- Stop stream crashing on close on Windows
- Report corrupted frames earlier resulting in less frames dropped when a corrupted frame occurs
- Fix mac arm build not opening and reporting as damaged due to not being signed (was also backported to 1.6.1)
1.6.1¶
Small patch release
- Fixes console registration
- Fixes fullscreen double-click and F11 shortcuts
- Don't close main window when closing stream session on MacOS
- Adds option to sleep PlayStation when sleeping Steam Deck
1.6.0¶
Touch friendly and controller navigable GUI
- New touch-friendly and controller navigable GUI
- MacOS support and Windows libplacebo renderer support
- Resume connection from sleep mode on Steam Deck
- Ability to login to PlayStation for account ID via GUI
- Fix Senkusha, lowering time for console connection and properly setting MTU
- Audio Switch to SDL including fixing audio lag building over session
- New Logo
- Qt6 support
1.5.1¶
Small patch release
- Workaround for gamescope bug (in Steam Deck Preview channel) causing HDR surface swapchain creation to hang.
1.5.0¶
HDR support
- Adds HDR support for chiaki-ng perfect with the Steam Deck OLED (see the configuration section for more details).
- New libplacebo vulkan renderer with better picture quality due to post-processing techniques like debanding (now the default renderer)
- Adds option to use controller by positional layout instead of button labels (particularly for Nintendo-style controllers)
- Adds launcher script for appimage
- Adds vulkan video decoding for video cards that support it (Steam Deck doesn't)
- Implements basic FEC error concealment to improve streaming experience (white flashses / green blocking)
1.4.1¶
Small patch release
- Adds multiplier to accelerometer values to match acceleration values of lighter DualSense/DualShock 4 controller. Fixes issue in some games where the acceleration value wasn't high enough when moving/shaking the Steam Deck to trigger the in-game action.
1.4.0¶
Mic support
- Adds mic support to chiaki-ng
- Noise suppression and echo cancelling for mic configurable in the chiaki-ng menu
Why doesn't my bluetooth headset mic show up as an available microphone on Steam Deck?
The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.
Update Actions for Existing Users¶
-
[Optional] Switch to the new default control layout
chiaki4deck+ mic
which adds toggle mic mute toL4
. Alternatively, you can manually add toggle mic mute to a button of your choice by mapping Ctrl+M to that button.
1.3.4¶
Small patch release
- Adds lowpass filter for haptics and tweaks haptic response => reduced noise while using Steam Deck haptics
- Automatic connection option for GUI
- Update automation script to work for PS4 remote connection
1.3.3¶
Small cosmetic release
- Update icons and display name to
chiaki-ng
1.3.2¶
Small patch release
- disable Steam Deck haptics when external controllers connected
- add vertical orientation option for motion controls
- let analog trigger actions work w/out PlayStation features enabled
- merge update to RGB mapping with HW accelerated graphics from jonibim
1.3.1¶
Small patch release
- Added scrollbar to settings since bottom of page was cut off on Steam Deck
- Fixed gyro mapping regression (causing drift in some games [i.e., Dreams])
- Updated HIDAPI (dependency) to 0.13.1 due to critical bug in release 0.13.0
Install update following updating chiaki-ng
.
1.3.0¶
- Native gyro support for Steam Deck
- Haptics support for DualSense (via USB) and Steam Deck [experimental]
- Adaptive triggers with DualSense (via USB or Bluetooth)
- Automation script tweaks (allow using hostname and specifying external IP / hostname in addition to local one)
- Documentation Updates (new DIY sections on building docs + development builds on Steam Deck + document various 1.3.0 features and changes for new and existing users)
- Bug fixes (audio bug causing crash in base Chiaki fixed, mismatch between cli and automation script leading and lagging space handling fixed, etc.)
Update Actions for Existing Users¶
-
[Optional] Enable the experimental PlayStation 5 features (enables PlayStation 5 haptics for Steam Deck and DualSense [via USB] and adaptive triggers for DualSense [via USB or bluetooth]).
-
Check the box shown in the image below in the GUI.
-
[If you are using a DualSense] Turn off Steam Input for the DualSense following the "Turning off Steam Input" tab in this section.
-
-
[Optional] Add an external IP/hostname to the automation by revisiting (running back through) the Automation section. Doing this will make the automation use your external address if you aren't connected to your home wireless network.
Note
This is for those that have gone through the process to make a connection outside of their local network to get an external IP/hostname to use.
1.2.0¶
chiaki-ng
's 2nd update since initial release.
What You Need to Do to Update¶
-
Updating your controller config to the new default (
chiaki-ng+
) and/or updating your custom controller layouts to take advantage of native touchscreen / trackpad controls. See the Controller Options section for details.-
Using the Default Controller Profile (Recommended Starting Point):
Open the
chiaki-ng
Controller Options section, browsing theCOMMUNITY LAYOUTS
tab for thechiaki4deck+
config, downloading it, and setting it as your new layout.[Approximate Time Estimate: 1 minute]
-
Creating a Custom Controller Profile (Great for tinkering, especially for updating the default profile to meet your needs exactly):
Make a custom controller profile using the Creating Your Own Controller Profile section, taking special note of the Special Button Mappings and Using Steam Deck Controller Touchscreen in Your Custom Controller Profile
[Approximate Time Estimate: 10-20 minutes depending on your experience with Steam Deck Controller Layouts]
-
-
[OPTIONAL] If you have a PlayStation Login Passcode and want entering it to be automated, please revisit (run back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the "Automated Instructions (Recommended)" Tab. [Approximate Time Estimate: 5 minutes]
Success
Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using
chiaki-ng
.
What you Get by Updating¶
-
Full mapping for the PlayStation touchpad to the Steam Deck's touchscreen and trackpad (you can use either or switch between them if you so choose). See the touchscreen and trackpad mapping subsections of the Controller Options section for details.
General Touchscreen and Mouse Support
This update adds general touchscreen and mouse support for the PlayStation touchpad. Thus, it's applicable beyond the Steam Deck. With regard to
chiaki-ng
, the Steam Deck is the focus / inspiration for the update. -
Updated RGB color mapping used in OpenGL widget to be more color accurate thanks to Egoistically's Chiaki fork. See Updated RGB Mapping for details and a before and after comparison in Ghost of Tsushima.
-
Automatic Login Passcode Entry (For Users with a Login Passcode)
If you have to enter a login passcode each time you turn on your PlayStation console and login, you can now enter it into the automation to login from your personal Steam Deck without the hassle of bringing up the virtual keyboard with
Steam
++X and entering it in each time.
1.1.0¶
chiaki-ng
's 1st update since initial release.
What You Need to Do to Update¶
-
Revisiting (running back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the "Automated Instructions (Recommended)" Tab.
Success
Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using
chiaki-ng
. -
[If desired] Visit the Using a DualSense and/or DualShock4 Controller with
chiaki-ng
to see how to setup native touchpad and gyro controls when playingchiaki-ng
with the DualShock4 and DualSense controllers.
What you Get by Updating¶
-
PlayStation controller native touchpad + gyro controller support enabled for the flatpak with setup instructions in Using a DualSense and/or DualShock4 Controller with
chiaki-ng
. This is great for when your using a TV or monitor with your Steam Deck. -
Enhanced automated launch
Specifically, I upgraded the discovery cli command to work properly and updated the automation script (and accompanying generator script) to to take advantage of this command instead of ping to handle some cases that failed intermittently before.
Now, the automation works for edge cases such as:
-
user is remote playing from outside their home wireless network (given they've already done the networking setup for that)
-
console is in the process of going to sleep or coming online when remote play session launched
-
console is currently downloading a large game
-
user doesn't have ping enabled on his/her wireless network
-
1.0.0¶
chiaki-ng's
initial release including the following notable updates:
-
3 view modes for non-standard screen sizes
-
Quit function Ctrl+Q
-
Enabled Automated Launch
Completed (Done) Updates¶
Remote Connection Via PSN¶
Enabled remote connection via PSN so users can use this instead of port forwarding on their routers as an option.1
Touch Friendly and Controller Navigable GUI¶
QML based user interface that is better suited for handheld computers such as the Steam Deck and more user-friendly in general.1
HDR for Steam Deck OLED in game mode¶
You can now use HDR with your Steam Deck OLED thanks to Johannes Baiter and David Rosca as well as many patient testers. In order to enable this, you must have:1
-
An HDR-capable streaming device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck(non-HDR device will still work but use tonemapping instead of outputting HDR)
-
A PlayStation 5 console (PlayStation 4 doesn't support H265 streaming)
-
An HDR-capable TV/monitor attached to your Playstation 5 (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR. You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those)
Enabled Touchpad for Steam Deck Touchscreen and/or Trackpads¶
Added Touchpad support for touchscreens (use outer edges of touchscreen for touchpad click) as well as mouse input (enables trackpads to be fully supported with gestures on touch and touchpad click on click). For an example mapping these in a Steam Deck controller profile, see Default chiaki4deck
Layout Touchscreen Mapping and Default chiaki4deck
Layout Trackpad Mapping respectively. Downloading the updated chiaki4deck+
controller layout will have these mappings set for your convenience.1
Enabled Gyro for Steam Deck¶
Added gyro support for Steam Deck via a native interface since SDL2 doesn't support Steam Deck gyro due to Steam's virtual gamepads not providing gyro.1
Enabled Mic Support¶
You can now attach a microphone and use it to chat online or use in games. There is also noise suppression and echo cancelling for the mic you can configure in the chiaki4deck settings.1
Added Steam Shortcut Creation Button¶
Added ability to create a Steam shortcut with the name of your choice and Chiaki4deck artwork and the Steam Deck controller profile from the main menu. This makes setup even easier on Steam Deck.1
Enabled Haptics for Steam Deck and DualSense controller + adaptive Triggers for DualSense¶
Haptics enabled for PlayStation 5 thanks to Johannes Baiter. You can use a USB connected DualSense for haptics and adaptive triggers or a bluetooth connected DualSense for just adaptive triggers. To use these features for the DualSense in game mode, please disable Steam Input for the DualSense controller following the "Turning off Steam Input" tab in this section.2.
I have also added the capability to play the haptics via the Steam Deck controller using the native interface I added.
You can also use rumble haptics for controllers without integrated haptics or the Steam Deck if the noise of its haptics bothers you.
Updated RGB Mapping¶
RGB mapping update thanks to Egoistically via a Chiaki fork which is of course copy-left under the GNU Affero General Public License version 3 as are all of the other chiaki4deck
changes. I added the patches to chiaki4deck
and it results in a more accurate picture. Joni Bimbashi updated the initial mapping to work with HW acceleration. Below is a BEFORE and AFTER from Ghost of Tsushima.1
BEFORE
AFTER
3 view modes for non-standard screen sizes¶
It's great to have these options for Steam Deck's non-standard 1280x800 resolution.3
1. Adjust the window to a bigger or smaller size with your mouse in `Desktop Mode` (perhaps you want to use `chiaki4deck` as half of your screen in Desktop mode)
**OR**
2. Use fullscreen mode by:
1. Pressing ++f11++ (either directly in `Desktop Mode` or via a controller mapping in `Game Mode`)
**OR**
2. Double clicking on the screen in `Desktop Mode`
Then, you could use stretch and/or zoom accordingly (i.e., ++ctrl+s++ / ++ctrl+z++ or button mapped to them in game mode).
-
Normal (default) [used for fullscreen launch option]
Maintains aspect ratio, adds black bars to fill unused parts of screen
-
Zoom using Ctrl+Z to toggle
Maintains aspect ratio, cutting off edges to fill screen
-
Stretch using Ctrl+S to toggle
Stretches image (distorting aspect ratio) to fill screen
Quit function Ctrl+Q¶
Cleanly quits Chiaki, respecting the user's configuration option of either asking to put PlayStation console sleep, putting PlayStation console to sleep without asking, or leaving PlayStation console on.3
What does this do for me?
Now, if you hit a back button (or other button) mapped to Ctrl+Q on your Steam Deck, your remote play session will shut down cleanly and put your console to sleep automatically if you so choose. This means you no longer have to manually put your console to sleep via a menu or the power button on the PlayStation console itself.
Enabled Automated Launch and Auto-connect¶
This skips the need to visit the configuration screen each time. Use auto-connect if you have one console to choose from and this will work out of the box. Otherwise, you can create an automation script to do this for you. I have added a helper script to generate a Chiaki-launcher.sh
script as well as provided complete instructions in the Automation section.1
Enabled Touchpad and Gyro Controls with DualSense/DualShock 4 Controller for Flatpak¶
This makes it as easy as possible for Steam Deck users to use touchpad and gyro support with their DualSense or DualShock 4 controller. See Using a DualSense and/or DualShock4 Controller with chiaki-ng
to set it up for yourself.3
The DualSense/DualShock 4 touchpad and gyro controls work with the binary version of Chiaki but don't work with the official flatpak version. Luckily for you, they now work with the chiaki4deck
flatpak!
Future Updates Planned¶
- Add Switch port to
chiaki-ng
- Add Android port to
chiaki-ng
Ended: Updates
DIY โต
Building the Flatpak Yourself¶
For Advanced Users Only
This is for advanced users who are comfortable going through the build process themselves, such as those who want to build on top of the changes I have made. For regular users, please install using the Installation Section.
Prerequisites¶
-
A linux operating system (can of course use a VM via VMWare, virtual box, WSL2, etc.)
-
The following packages (install instructions separated by Linux distribution below):
-
gpg
-
curl
-
flatpak
-
flatpak-builder
sudo apt update && sudo apt install -y gnupg curl flatpak flatpak-builder
sudo yum update && sudo yum install -y gnupg curl flatpak flatpak-builder
sudo pacman -Syy && sudo pacman -S gnupg curl flatpak flatpak-builder
Note
Steam OS is a read-only filesystem so you will need to temporarily disable this to install flatpak-builder. Additionally, keep in mind that your installed packages may get wiped during a system update and need to be reinstalled following this process again in the future.
-
Disable read-only mode
sudo steamos-readonly disable
-
Init keyring
sudo pacman-key --init
-
Populate keyring with Arch Linux keys
sudo pacman-key --populate archlinux
-
Populate keyring with Holo keys
sudo pacman-key --populate holo
-
Install dependencies
sudo pacman -Syy && sudo pacman -S flatpak-builder
-
Re-enable read-only mode
sudo steamos-readonly enable
-
-
Flathub, the default flatpak repository
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
Building the Flatpak¶
Get Flatpak Dependencies¶
-
Install the necessary flatpak runtime, associated sdk, and base app.
flatpak install -y flathub org.kde.Platform//6.8 flathub org.kde.Sdk//6.8
-
Create a directory for your build files and switch into it
mkdir -p ~/build-chiaki-ng-flatpak && cd ~/build-chiaki-ng-flatpak
-
Get the flatpak manifest file for
chiaki-ng
curl -Lo chiaki-ng.yaml https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/chiaki4deck.yaml
-
Get the patch files
-
0001-Vulkan-Don-t-try-to-reuse-old-swapchain.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-Vulkan-Don-t-try-to-reuse-old-swapchain.patch
-
0001-vulkan-ignore-frames-without-hw-context.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-vulkan-ignore-frames-without-hw-context.patch
-
Create gpg
Key for Signing your Builds and Repositories¶
-
Create the gpg key pair
gpg --quick-gen-key chiaki-ng-diy
-
Export public key (private key stays on your machine in your gpg directory) [~/.gnupg by default].
gpg --export chiaki-ng-diy > chiaki-ng-diy.gpg
Create Flatpak¶
-
Build the flatpak for
chiaki-ng
flatpak-builder --repo=chiaki-ng-diy --force-clean build chiaki-ng.yaml --gpg-sign chiaki-ng-diy
How long will this take?
This build process is compiling first the dependencies and then Chiaki itself with the updates included in
chiaki-ng
. This will take a long while (read: 15+ minutes depending on the resources of the build system itself) the first time it runs. However, since flatpak caches builds, if you make changes to just thechiaki-ng
repo code and then run a new build, it will import the dependencies from cache and only start building from scratch when it detects the first change in the stack. This results in subsequent builds going much faster than the first build you make. -
Update static deltas (makes upgrading require less downloaded data for end-users)
flatpak build-update-repo chiaki-ng-diy --generate-static-deltas --gpg-sign=chiaki-ng-diy
Adding your Own Remote and Installing from It¶
-
Add the repository you built as a local remote repository
flatpak --user remote-add --gpg-import chiaki-ng-diy.gpg chiaki-ng-diy ~/build-chiaki-ng-flatpak/chiaki-ng-diy
-
Install your self-built
chiaki-ng
flatpak from your new remoteflatpak --user install chiaki-ng-diy io.github.streetpea.Chiaki4deck
Building the Documentation Yourself¶
For Documentation Contributors Only
This is for people who want to update the documentation of chiaki-ng
and see the updates locally or if you are a regular user and are curious on how to do it. In most cases, just accessing the documentation via the site https://streetpea.github.io/chiaki-ng/ is best. If you want to access the documentation without internet access, instead of following this documentation, you should navigate to the print page (which displays the documentation in printable format). Then, Print->Save to pdf in your web browser and access the PDF freely offline.
Installing Pre-requisites¶
-
Install the devel flatpak and sdk
flatpak install -y --user https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/io.github.streetpea.Chiaki4deck-devel.flatpakref
-
Install the sdk
flatpak install -y --user org.kde.Sdk//6.8
-
Run the devel flatpak
flatpak run --devel --command=bash io.github.streetpea.Chiaki4deck-devel
-
Install pip3 on your computer, if it's not already installed (instructions vary depending on Operating System)
-
Install mkdocs and plugins used in chiaki-ng documentation
pip3 install mkdocs mkdocs-material mkdocs-git-revision-date-localized-plugin mkdocs-print-site-plugin
Updating the Documentation¶
-
Get a local copy of the source code with:
git clone https://github.com/streetpea/chiaki-ng.git
git clone git@github.com:streetpea/chiaki-ng.git
gh repo clone streetpea/chiaki-ng
-
Change into the source code directory in your terminal
-
Serve the documentation in a terminal while in your source code directory with:
mkdocs serve
-
Open a web browser and access the documentation
The above
mkdocs serve
command should output an address to access the documentation which by default is: http://127.0.0.1:8000 which is over localhost (only accessible locally). Go to this address to access the documentation.Documentation updates automatically
If you leave the terminal tab where you ran
mkdocs serve
open, the docs will update automatically when your save your changes to the file. This way as you make changes you can check your changes at the given web site, displaying in the same way as it will when displayed as a static website on GitHub. -
Make edits to the relevant markdown files in the
docs/
subfolder, and watch the changes display in realtime in your web browser when you save your file updates.
Special Documentation Features
To use the special features of mkdocs-material
and the plugins used in these docs that enhance the documentation from traditional markdown, please take a look at the syntax for the various features. You can find examples of them in action in the markdown of this site by either:
-
Inspecting a given page of the site in your web browser
- scroll to the top of a page with a feature you want to see how to use
- click the page with an eye icon to the right of the title
- Inspect the markdown for the part of the page with the given feature
OR
- See the markdown for the entire site in the
docs/
subfolder of the GitHub project, navigating the markdown files for each page
Additionally, you can find more examples and explainers on the mkdocs-material reference page.
Developing chiaki-ng updates on Steam Deck¶
This is for contributors that want to make/test updates to the codebase without building a new flatpak each time.
Adding Dependencies
If you want to add new dependencies that aren't already included in the flatpak modules or SDK, then you will need to create a new flatpak build adding that module or install the module locally and it to your PATH. However, this would only be needed in rare circumstances.
Setup Environment¶
-
Install flatpak with debug extension and/or build a new one with any added dependencies following Building the Flatpak Yourself
flatpak install --user --include-debug -y https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/io.github.streetpea.Chiaki4deck-devel.flatpakref
Creating local flatpak builds
If you want to create flatpak builds from local files, you can do this by changing the manifest sources from:
sources: - type: git url: https://github.com/streetpea/chiaki-ng.git branch: main
to:
sources: - type: dir path: path-to-chiaki-ng-git
-
Copy config file from chiaki-ng
cp ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck-devel/config/Chiaki/Chiaki.conf
-
Install the SDK
flatpak install --user org.kde.Sdk//6.8
-
Install the
Debug
extensions for the SDKflatpak install --user org.kde.Sdk.Debug//6.8
-
Clone the project onto your Steam Deck with:
git clone --recurse-submodules https://github.com/streetpea/chiaki-ng.git
git clone --recurse-submodules git@github.com:streetpea/chiaki-ng.git
gh repo clone streetpea/chiaki-ng
What if I'm testing changes from my branch?
Clone that branch or pull it into the git repo cloned above
Creating and Debugging Builds without New Flatpak Build¶
-
Enter the development version of the flatpak with the chiaki-ng source code mounted with:
flatpak run --command=bash --devel io.github.streetpea.Chiaki4deck-devel
-
Create a build using cmake as per usual
- Change into the git directory for your cloned project
-
Make a directory for your debug build
mkdir Debug
-
Change into debug directory
cd Debug
-
Create build files with cmake
cmake -DCMAKE_BUILD_TYPE=Debug ..
-
Build
chiaki-ng
make
- Change into the git directory you mounted
-
Make a directory for your debug build
mkdir Release
-
Change into debug directory
cd Release
-
Create build files with cmake
cmake -DCMAKE_BUILD_TYPE=Release ..
-
Build
chiaki-ng
make
-
Run build as usual from executables (using gdb for debugging Debug build)
From
Debug
directory using gdb:gdb ./gui/chiaki
From
Release
directory:./gui/chiaki
Set vaapi to none
When running chiaki from within the flatpak like this please set vaapi to none as otherwise the video won't work. This is fine since you are just running Chiaki like this for development tests only so worse performance isn't a big concern.
-
Make edits to the source code to implement your changes
Editing code on Steam Deck
Personally, I use vscode which you can install as a flatpak from Discover. You can open your chiaki code directory using vscode from your Steam Deck desktop and save changes. Then, these changes which will be reflected in your flatpak (since you mounted the chiaki code directory to your flatpak in the steps above) when you do a new build in your flatpak environment. The process would be similar with other code editors installed on your Steam Deck.
-
After making changes to the source code, simply rebuild with make as per usual
Debug Coredump From a flatpak¶
-
Get process from coredump
-
Run coredumpctl
coredumpctl
-
Get pid for your application from list
-
-
Open gdb session for your flatpak with the given pid
flatpak-coredumpctl -m given_pid flatpak_name
Example given pid 4822 and flatpak name
io.github.streetpea.Chiaki4deck-devel
flatpak-coredumpctl -m 4822 io.github.streetpea.Chiaki4deck-devel
-
Use gdb commands as per usual such as
bt full
For a comprehensive guide on gdb commands see Debugging with GDB